User contributions for Abratox
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19 September 2020
- 16:4516:45, 19 September 2020 diff hist +200 N File:No Man's Sky - Planet Requiclon Anuri located in the same star closter as Resria-Helix.jpg This shot applies the rule of thirds, with the priority given to the sky as well as the hard accent on the planet rings on the left side. Blue colour has the priority above other colors. current
- 16:4416:44, 19 September 2020 diff hist +240 N File:Image 1 - Far Cry Primal - Mountain Hills - 10000BC.jpg This landscape team with natural and dramatic light of the sunrise, and by the rule of thirds, ground begins from the low left part of the shot and finishes on the right second line, basically making it a diagonal composition. current
16 September 2020
- 16:4016:40, 16 September 2020 diff hist +57 Viewpoint No edit summary current
- 16:3916:39, 16 September 2020 diff hist +496 Viewpoint No edit summary
- 16:3816:38, 16 September 2020 diff hist +129 Viewpoint No edit summary
- 16:3616:36, 16 September 2020 diff hist +526 N Experimentation Created page with "==Examples== <div><ul> <li style="display: inline-block; vertical-align: top;"> File:GranTurismo_2.jpg|thumb|none|500px|Adding motion blur gives a photo a sense of speed...." current
- 16:3516:35, 16 September 2020 diff hist +656 N Geometry Created page with "==Examples== <div><ul> <li style="display: inline-block; vertical-align: top;"> File:GranTurismo_3.jpeg|thumb|none|500px|When taking a wide-angle screen shot of an area, i..." current
- 16:3216:32, 16 September 2020 diff hist −705 Rule of Thirds No edit summary current
- 16:3016:30, 16 September 2020 diff hist +571 N Depth Created page with "==Examples== <div><ul> <li style="display: inline-block; vertical-align: top;"> File:HZD_1.jpeg|thumb|none|500px|Horizon Zero Dawn: We have separated our subjects to two d..." current
- 16:2416:24, 16 September 2020 diff hist −5 File:HZD 1.jpeg →Horizon Zero Dawn current
- 16:2216:22, 16 September 2020 diff hist +19 In-Game Photography No edit summary
- 16:2016:20, 16 September 2020 diff hist −40 In-Game Photography No edit summary
- 16:1816:18, 16 September 2020 diff hist +505 N File:Spiderman 1.jpeg Spiderman is leaping towards the ground, however he is positioned to the side because of an optical illusion. He is clearly aiming at the center of that street, but if we put him there, realistically he would overshoot that center by a lot. Having him on the side, like any motion story, tells us not where he is but where he will end up being. Twisting the angle of the shot above high-rise buildings gives a greater sense of vertigo. The depth of field tells us just how high Spiderman is. current
- 16:1716:17, 16 September 2020 diff hist +519 N File:HZD 2.jpeg Whenever you want to show size of an object, if the distance allows it, shoot it from below, as close to the ground as possible. That way an already big enemy like the one in this photo looks like it is towering over Aloy and that stomp that it is going for, would definitely crush her. In the same respect, with this angle we want to also show how small the other character is. Having the horizon that low also gives an almost infinite size feel to the enemy making him look larger than even the... current
- 16:1716:17, 16 September 2020 diff hist +8 File:HZD 1.jpeg →Summary
- 16:1716:17, 16 September 2020 diff hist +464 N File:HZD 1.jpeg Horizon Zero Dawn We have separated our subjects to two different sides however the focus is on our main subject showing her action and emotions while having the enemy, in the background, clearly ready to attack her. Having that empty space in the middle of the photo, gives a good sense of distance between the characters. This With the camera so close to our character, the scene is more dynamic because we can clearly see actions of both subjects.
- 16:1616:16, 16 September 2020 diff hist +361 N File:GranTursmo 4.jpeg In this shot we clearly want to show who is in the lead. Using the rule of thirds, the track begins in the upper left corner and ends in the lower right. That way you have a diagonal composition showing direction with motion blur, a sense of speed and depth of field shows exactly what the focus is on, attracting the attention of the eye on that. current
- 16:1616:16, 16 September 2020 diff hist +537 N File:GranTurismo 3.jpeg When taking a wide-angle screen shot of an area, its important not to make the image look like it was shot in dead center. It will look too static and is something that is usually used in architecture but for action shots and movement, it is always preferable to have the photo shot from an angle, showing all the details of the terrain but clearly pointing to a specific direction. If the yellow car was moving in the opposite direction, this scene would be more pleasing to the eye if it was sho... current
- 16:1616:16, 16 September 2020 diff hist +408 N File:GranTurismo 2.jpg Adding motion blur gives a photo a sense of speed. By moving the camera back, this time the focus is on the upcoming track. Angled upward also means greater notion that the car is moving forwards. Another way to make the composition of a photo pop more is by adding complimentary colors for the two most obvious subjects. That way you have a clear separation and it is more pleasing to the eye. current
- 16:1516:15, 16 September 2020 diff hist +423 N File:GranTurismo 1.jpeg For a sense of movement you can either position the camera in front or behind the car. In this example the composition of the car and its background is almost 50-50 in screen space. The car needs to be at a certain distance to make it look like its coming towards you and at the same time, show where its coming from. Playing with the perspective and tilting the image slightly gives a greater sense of speed. current
- 16:1516:15, 16 September 2020 diff hist +455 N File:Death Stranding 3.jpeg Just as with vehicles, for character movements you need to position the camera at an angle that best gives away the sense of a leap towards something or somewhere. In this example our character is jumping off a cliff. By leaving the ground/landing zone invisible to the viewer, the composition gives a sense of a much higher jump than it actually is and by tilting the camera slightly downward, that accentuates the feel of a jump even more. current
- 16:1516:15, 16 September 2020 diff hist +456 N File:Death Stranding 2.jpeg In photography, the rules of thirds make the photo look more pleasing. Therefore it is not common to have items or subjects put in the dead center. In this example, having the character in the middle of the photo works perfectly because it is showing scale, just how large the world around him is. It also helps that due to the layout of the land, it is not a flat horizon but a more triangular composition giving also the depth to the image. current
- 16:1516:15, 16 September 2020 diff hist +464 N File:Death Stranding 1.jpeg Any time you want to show a sense of movement or speed you need to position the camera in the direction of the movement. It could be either in front, behind or at the side of character depending what story you want to tell. In this particular photo not only are we showing movement up a hill but the camera has been tilted slightly to show the viewer it is an uphill climb. It gives the image more dynamic feel rather than keeping it flat/horizontal. current
13 September 2020
- 12:0312:03, 13 September 2020 diff hist +1 Balancing Elements →Example
- 12:0312:03, 13 September 2020 diff hist +152 Balancing Elements No edit summary
- 12:0312:03, 13 September 2020 diff hist +564 Balancing Elements No edit summary
- 10:0210:02, 13 September 2020 diff hist +787 Leading Lines →Example
- 09:5109:51, 13 September 2020 diff hist +192 Viewpoint No edit summary
- 09:5009:50, 13 September 2020 diff hist +425 N Viewpoint Created page with "==Example== <div><ul> <li style="display: inline-block; vertical-align: top;"> File:Wolf.png|thumb|none|500px|I wanted to concentrate over the attacking wolf and my mage p..."
- 09:4609:46, 13 September 2020 diff hist +615 N Leading Lines Created page with "==Example== <div><ul> <li style="display: inline-block; vertical-align: top;"> File:Lines.jpg|thumb|none|500px|Artificial and naturally occurring lines and curves can have..."
- 09:4309:43, 13 September 2020 diff hist +717 N Balancing Elements Created page with "==Example== <div><ul> <li style="display: inline-block; vertical-align: top;"> File:Geometry of objects1.jpg|thumb|none|500px|This spot stuck out to me, and the feeling of..."
- 09:3609:36, 13 September 2020 diff hist +516 Rule of Thirds →Example
- 09:0109:01, 13 September 2020 diff hist +723 N Perfect Light Created page with "Try to attract Attention Using Light. Our eyes naturally go to the brightest part of an image. To use this effect in your composition the main subject should be the brightest..."
- 08:5408:54, 13 September 2020 diff hist −14 In-Game Photography No edit summary
- 08:4508:45, 13 September 2020 diff hist −5 In-Game Photography No edit summary
- 08:4408:44, 13 September 2020 diff hist +605 In-Game Photography No edit summary
- 08:3708:37, 13 September 2020 diff hist +1,276 N Far Cry Created page with "Die Hauptfigur des Spiels ist Jack Carver, ehemaliger Elite-Soldat der US Marines, der sich zur Ruhe gesetzt hat und sein Geld nun mit Bootsfahrten im Südpazifik verdient. Er..."
- 08:3308:33, 13 September 2020 diff hist +14 In-Game Photography →Popular Games
12 September 2020
- 15:0615:06, 12 September 2020 diff hist −1 In-Game Photography No edit summary
- 08:3508:35, 12 September 2020 diff hist +232 N Artists Created page with "==List of artistic in-game photographers== * Duncan Harris [http://deadendthrills.com/] * Leonardo Sang [https://leosang.com/backseats-in-videogames] * John Paul Bichard [htt..." current
- 08:2808:28, 12 September 2020 diff hist +42 In-Game Photography No edit summary
- 07:4807:48, 12 September 2020 diff hist +272 N Rule of Thirds Created page with "The image is divided into 9 equal segments by 2 vertical and 2 horizontal lines. You should position the most important elements in your scene along these lines, or at the poi..."
- 07:4407:44, 12 September 2020 diff hist +811 N Composition Created page with "Why does composition matter? Proper composition is easily accepted from a humans eye. It does not matter if the viewer understands anything in photography at all. Because pop..." current
- 07:0907:09, 12 September 2020 diff hist +189 In-Game Photography No edit summary
30 August 2020
- 11:2211:22, 30 August 2020 diff hist +64 World of Warcraft No edit summary current
- 10:0510:05, 30 August 2020 diff hist +118 World of Warcraft No edit summary
23 August 2020
- 20:0420:04, 23 August 2020 diff hist +61 Path of Exile →Hacking the Camera current
- 19:1919:19, 23 August 2020 diff hist +101 Path of Exile No edit summary
- 18:5818:58, 23 August 2020 diff hist +127 Path of Exile No edit summary
- 18:3918:39, 23 August 2020 diff hist +175 NVIDIA Ansel No edit summary current
22 August 2020
- 18:4118:41, 22 August 2020 diff hist +22 World of Warcraft No edit summary
- 18:4118:41, 22 August 2020 diff hist −17 Category:Games Blanked the page current Tag: Blanking
- 18:4118:41, 22 August 2020 diff hist +22 Path of Exile No edit summary
- 18:4018:40, 22 August 2020 diff hist +500 N Path of Exile Created page with "In Wraeclast players can choose from seven available classes to play as (Duelist, Marauder, Ranger, Scion, Shadow, Templar and Witch). Each of these classes are aligned with o..."
- 18:3218:32, 22 August 2020 diff hist +4 Category:Games No edit summary
- 18:3218:32, 22 August 2020 diff hist +13 N Category:Games Created page with "Path of Exile"
- 18:0618:06, 22 August 2020 diff hist +2 World of Warcraft No edit summary
- 18:0518:05, 22 August 2020 diff hist +7 World of Warcraft No edit summary
- 18:0318:03, 22 August 2020 diff hist +2 World of Warcraft No edit summary
- 18:0318:03, 22 August 2020 diff hist +64 World of Warcraft No edit summary
- 09:0709:07, 22 August 2020 diff hist +34 N File:World Of Warcraft - Durotar.png Cave near the start. current
16 August 2020
- 12:0512:05, 16 August 2020 diff hist 0 m Start Location Abratox moved page Images:San Andreas:Start Location to Start Location current
- 12:0412:04, 16 August 2020 diff hist +19 N Category:San Andreas Created page with "Category:Images" current
- 12:0412:04, 16 August 2020 diff hist +26 Start Location No edit summary
- 12:0112:01, 16 August 2020 diff hist −20 Games:GTA V No edit summary
- 12:0112:01, 16 August 2020 diff hist +20 Games:GTA V No edit summary
- 07:4607:46, 16 August 2020 diff hist 0 m In-Game Photography Abratox moved page In-Game Photography Definition to In-Game Photography:In-Game Photography Definition
- 07:4407:44, 16 August 2020 diff hist 0 m In-Game Photography Abratox moved page In-Game Photography to In-Game Photography Definition
- 07:4307:43, 16 August 2020 diff hist +34 N Main Page Abratox moved page Main Page to In-Game Photography2 Tag: New redirect
- 07:4307:43, 16 August 2020 diff hist 0 m In-Game Photography Definition Abratox moved page Main Page to In-Game Photography2
- 07:4307:43, 16 August 2020 diff hist +872 N In-Game Photography Created page with "== In-Game Photography == In-Game Photography is a form of art, which consists of photographing video game worlds. It differentiates from Screenshotting in being more rela..."
- 07:4207:42, 16 August 2020 diff hist +4 In-Game Photography Definition No edit summary
- 07:3707:37, 16 August 2020 diff hist −2 In-Game Photography Definition No edit summary
- 07:3707:37, 16 August 2020 diff hist +2 In-Game Photography Definition No edit summary
- 07:3707:37, 16 August 2020 diff hist +823 In-Game Photography Definition No edit summary