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Combined display of all available logs of In-Game Photography. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 16:11, 28 December 2020 ShavonneSugerman talk created page User talk:ShavonneSugerman (Created page with "I'm Megan (18) from Swineshead Bridge, Great Britain. <br>I'm learning Bengali literature at a local university and I'm just about to graduate.<br>I have a part time job in a...")
- 14:16, 28 December 2020 User account JoieSwinburne talk was created
- 12:30, 28 December 2020 User account TerrenceFrierson talk was created
- 08:56, 28 December 2020 User account TrinaLedoux talk was created
- 07:46, 28 December 2020 PhillippIoc talk created page User talk:PhillippIoc (Created page with "My name is Reva Cheel but everybody calls me Reva. I'm from Germany. I'm studying at the college (final year) and I play the Xylophone for [https://all-gigiena.ru/lit/365-gig...")
- 07:34, 28 December 2020 AlanaBilliot135 talk created page User talk:AlanaBilliot135 (Created page with "Hello! I am Mauricio. I smile that I can unite to the entire globe. I live in Australia, in the NSW region. I dream to visit the various countries, to obtain familiarized with...")
- 07:21, 28 December 2020 NFYMaybelle talk created page User talk:NFYMaybelle (Created page with "Im Sergio and was born on 28 March 1970. My hobbies are Antiquities and Model Aircraft Hobbies.<br><br>My web site :: [https://zen.in.ua/istoriya-rosiyi/sotsialno-ekonomichniy...")
- 07:15, 28 December 2020 User account NFYMaybelle talk was created
- 06:10, 28 December 2020 User account PhillippIoc talk was created
- 05:33, 28 December 2020 User account AlanaBilliot135 talk was created
- 03:36, 28 December 2020 User account JamieBivins566 talk was created
- 03:11, 28 December 2020 User account Clara40B164 talk was created
- 01:21, 28 December 2020 TBDFatima1473 talk created page User talk:TBDFatima1473 (Created page with "I am Shawnee from Palhoca. I love to play Trumpet. Other hobbies are Gardening.<br><br>Have a look at my web site: [https://all-gigiena.ru/lit/519-fiziologicheskaya-rol-i-gigi...")
- 23:53, 27 December 2020 User account TBDFatima1473 talk was created
- 22:24, 27 December 2020 User account ChanelAtlas425 talk was created
- 19:43, 27 December 2020 User account ElissaHemming19 talk was created
- 16:37, 27 December 2020 User account SallyCoppola5 talk was created
- 15:08, 27 December 2020 CharissaMcGovern talk created page User talk:CharissaMcGovern (Created page with "I am Christoper from Middelburg. I am learning to play the Tuba. Other hobbies are Insect collecting.<br><br>Here is my homepage :: [https://all-gigiena.ru/lit/327-solnechnaya...")
- 11:40, 27 December 2020 User account CharissaMcGovern talk was created
- 08:38, 27 December 2020 User account SharronValdivia talk was created
- 04:00, 27 December 2020 User account BrennaMerideth1 talk was created
- 02:52, 27 December 2020 User account Minna07975 talk was created
- 22:02, 26 December 2020 HeatherKozak49 talk created page User talk:HeatherKozak49 (Created page with "I'm a 44 years old and study at the college (Biochemistry).<br>In my spare time I learn Korean. I have been twicethere and look forward to go there sometime in the future. I l...")
- 20:56, 26 December 2020 User account HeatherKozak49 talk was created
- 20:53, 26 December 2020 User account Henry27J85 talk was created
- 18:45, 26 December 2020 User account RileyAllen42336 talk was created
- 14:51, 26 December 2020 User account ShavonneSugerman talk was created
- 14:05, 26 December 2020 User account LizzieJessop talk was created
- 14:01, 26 December 2020 User account Morris3689 talk was created
- 12:51, 26 December 2020 User account StephanButt6507 talk was created
- 12:21, 26 December 2020 ShawnGruner115 talk created page User talk:ShawnGruner115 (Created page with "I'm a 46 years old, [https://zen.in.ua/istoriya-kitayu/sinhayska-revolyutsiya-ta-zasnuvannya-kitayskoyi-respubliki-1911-1918/ сінхайська революція] married...")
- 11:15, 26 December 2020 MadeleineRoot talk created page User talk:MadeleineRoot (Created page with "My name is Renato from Los Angeles doing my final year engineering in Gender and Women's Studies. I did my schooling, secured 88% and hope to find someone with same interests...")
- 11:04, 26 December 2020 RochellFlemming talk created page User talk:RochellFlemming (Created page with "Hello! I am Brett. I smile that I could unite to the entire world. I live in Australia, in the TAS region. I dream to check out the various countries, to get acquainted with i...")
- 10:54, 26 December 2020 User account ShawnGruner115 talk was created
- 10:53, 26 December 2020 EstellaMendenhal talk created page User talk:EstellaMendenhal (Created page with "I'm a 30 years old and [https://histua.com/knigi/istoriya-derzhavi-i-prava-ukraini-zaruba/administrativno-teritorialnij-ustrij-ukrainskih-zemel-u-skladi-rosijskoi-imperii г...")
- 10:39, 26 December 2020 MaiFunkhouser talk created page User talk:MaiFunkhouser (Created page with "Hi, everybody! <br>I'm English male :). <br>I really like Grey's Anatomy!<br><br>My web blog [https://histua.com/knigi/istoriya-ukraini-zaruba-vaskovskij/kozacki-povstannya-90...")
- 10:19, 26 December 2020 WaldoAponte talk created page User talk:WaldoAponte (Created page with "I'm Dell and I live with my husband and our two children in Saskatoon, in the SK south area. My hobbies are Home Movies, Gaming and Billiards.<br><br>Here is my web page - [ht...")
- 09:04, 26 December 2020 MalcolmHartsock talk created page User talk:MalcolmHartsock (Created page with "Hello! <br>I'm Swedish male ;=). <br>I really love Arrested Development!<br><br>Have a look at my webpage ... [https://all-gigiena.ru/lit/524-osobennosti-pitaniya-sportsmenov...")
- 08:49, 26 December 2020 User account EstellaMendenhal talk was created
- 07:50, 26 December 2020 User account MaiFunkhouser talk was created
- 07:45, 26 December 2020 User account MadeleineRoot talk was created
- 07:43, 26 December 2020 KaseyWeatherburn talk created page User talk:KaseyWeatherburn (Created page with "Hello! My name is Geraldo. <br>It is a little about myself: [https://histua.com/knigi/aktualni-problemi-istorii-ukraini/prichini-ta-naslidki-golodomoru-1932-33-rokiv осно...")
- 06:43, 26 December 2020 User account MittieWasson796 talk was created
- 06:22, 26 December 2020 User account RochellFlemming talk was created
- 06:11, 26 December 2020 User account WaldoAponte talk was created
- 05:29, 26 December 2020 User account KaseyWeatherburn talk was created
- 04:55, 26 December 2020 User account MalcolmHartsock talk was created
- 04:22, 26 December 2020 LinnieThurman8 talk created page User talk:LinnieThurman8 (Created page with "Hi there! :) My name is Titus, I'm a student studying Social Science Education from Corbeil-Essonnes, France.<br><br>my webpage: [https://zen.in.ua/mikroekonomika/osnovi-rinko...")
- 01:50, 26 December 2020 AthenaArmit5 talk created page User talk:AthenaArmit5 (Created page with "Hi there! :) My name is Suzette, I'm a student studying Creative Writing from West Garforth, Great Britain.<br><br>Also visit my web site: [https://histua.com/knigi/aktualni-p...")
- 22:50, 25 December 2020 User account AthenaArmit5 talk was created
- 22:33, 25 December 2020 User account LinnieThurman8 talk was created
- 21:26, 25 December 2020 User account ElbertF45652 talk was created
- 20:35, 25 December 2020 User account AngusCrockett talk was created
- 18:59, 25 December 2020 User account RodrigoSifuentes talk was created
- 18:15, 25 December 2020 ClariceMorice talk created page User talk:ClariceMorice (Created page with "Hello! <br>I'm Italian male :D. <br>I really love Jukskei!<br><br>Here is my webpage :: [https://all-gigiena.ru/lit/354-poliklinicheskie-aromaticheskie-uglevodorody-pau пау...")
- 17:17, 25 December 2020 User account DougWeldon15223 talk was created
- 17:05, 25 December 2020 User account ClariceMorice talk was created
- 12:33, 25 December 2020 User account MairaMckenna talk was created
- 12:13, 25 December 2020 User account BertieTmm3124065 talk was created
- 11:22, 25 December 2020 LinettePerl56 talk created page User talk:LinettePerl56 (Created page with "My name is Napoleon from Annemasse studying Architecture, Art, and Planning. I did my schooling, secured 84% and hope to find someone with same interests in Gaming.<br><br>Fee...")
- 09:30, 25 December 2020 User account LinettePerl56 talk was created
- 09:25, 25 December 2020 ZacharyGarsia85 talk created page User talk:ZacharyGarsia85 (Created page with "I'm Alton and I live with my husband and our two children in Offerdal, in the NA south area. My hobbies are Home Movies, Home automation and Volleyball.<br><br>My site :: [htt...")
- 08:42, 25 December 2020 User account OdellChan9104855 talk was created
- 07:52, 25 December 2020 User account ZacharyGarsia85 talk was created
- 07:31, 25 December 2020 User account ReinaldoDossett talk was created
- 06:35, 25 December 2020 TEKCarin42 talk created page User talk:TEKCarin42 (Created page with "Hello! My name is Lola. <br>It is a little about myself: [https://histua.com/knigi/istoriya-ukraini-zaruba-vaskovskij/pochatok-nacionalnogo-vidrodzhennya початок на...")
- 06:00, 25 December 2020 XZLKristin talk created page User talk:XZLKristin (Created page with "I like Herping. Seems boring? Not at all!<br>I also to learn Turkish in my free time.<br><br>Feel free to visit my blog :: [https://all-gigiena.ru/lit/gigienicheskaya-ocenka-...")
- 02:49, 25 December 2020 User account JanisCustance0 talk was created
- 01:08, 25 December 2020 User account MarlonMcCollom talk was created
- 23:20, 24 December 2020 IsraelMilliner talk created page User talk:IsraelMilliner (Created page with "My name's Rocco Fosdick but everybody calls me Rocco. I'm from Netherlands. I'm studying at the high school (1st year) and [https://histua.com/knigi/aktualni-problemi-istorii...")
- 21:15, 24 December 2020 User account CynthiaCalderone talk was created
- 21:03, 24 December 2020 User account JocelynMcBride talk was created
- 20:46, 24 December 2020 MontePalumbo7 talk created page User talk:MontePalumbo7 (Created page with "I am Luz and was born on 7 August 1978. My hobbies are Swimming and Roller skating.<br><br>Also visit my web site :: [https://all-gigiena.ru/lit/549-osnovnye-gigienicheskie-tr...")
- 20:44, 24 December 2020 User account IsraelMilliner talk was created
- 19:14, 24 December 2020 User account MontePalumbo7 talk was created
- 17:24, 24 December 2020 User account XZLKristin talk was created
- 08:34, 24 December 2020 User account WillianB63 talk was created
- 07:15, 24 December 2020 HermelindaJenson talk created page User talk:HermelindaJenson (Created page with "Im Wilton and was born on 1 November 1983. My hobbies are Table tennis and Association football.<br><br>Here is my webpage [https://all-gigiena.ru/lit/sanitariya-i-gigiena-par...")
- 07:00, 24 December 2020 CarolPetherick talk created page User talk:CarolPetherick (Created page with "My name is Shawna (41 years old) and my hobbies are Paintball and Jogging.<br><br>Feel free to visit my web site: [https://all-gigiena.ru/lit/sanitariya-i-gigiena-parixmaxersk...")
- 06:06, 24 December 2020 User account CarolPetherick talk was created
- 04:04, 24 December 2020 User account HermelindaJenson talk was created
- 03:24, 24 December 2020 User account TEKCarin42 talk was created
- 22:27, 23 December 2020 User account LucileRidley37 talk was created
- 19:24, 23 December 2020 ToneyArmit428 talk created page User talk:ToneyArmit428 (Created page with "Hi! <br>My name is Ethel and I'm a 30 years old girl from Great Britain.<br><br>Here is my blog - [https://all-gigiena.ru/lit/gigiena-i-oxrana-truda-kurs-lekcij/texnika-bezopa...")
- 17:29, 23 December 2020 User account ToneyArmit428 talk was created
- 16:46, 23 December 2020 User account IreneBitner056 talk was created
- 16:05, 23 December 2020 PhilomenaTimm44 talk created page User talk:PhilomenaTimm44 (Created page with "I'm Jerrold and I live in a seaside city in northern United States, Jacksonville. I'm 35 and I'm will soon finish my study at Psychology.<br><br>Check out my blog; [https://al...")
- 14:57, 23 December 2020 User account PhilomenaTimm44 talk was created
- 13:11, 23 December 2020 DollyFarwell51 talk created page User talk:DollyFarwell51 (Created page with "I'm Antje and I live in a seaside city in northern Austria, Neuhofen. I'm 40 and I'm will soon finish my study at Gender and Women's Studies.<br><br>Review my web page ... [ht...")
- 11:19, 23 December 2020 User account DollyFarwell51 talk was created
- 06:14, 23 December 2020 KristyMayo617 talk created page User talk:KristyMayo617 (Created page with "Hello! My name is Cyril. <br>It is a little about myself: [https://zen.in.ua/rimske-pravo/zobov-yazalne-pravo/pripinennya-zobov-yazan система зобов'язань] I...")
- 04:09, 23 December 2020 User account KristyMayo617 talk was created
- 01:03, 23 December 2020 User account TobyJoyner734 talk was created
- 03:57, 22 December 2020 AracelisWhiteman talk created page User talk:AracelisWhiteman (Created page with "I'm Gilberto and I live in a seaside city in northern Italy, Casamazzagno. I'm 24 and I'm will soon finish my study at Physics.<br><br>My site: [https://zen.in.ua/trudove-prav...")
- 02:42, 22 December 2020 User account AracelisWhiteman talk was created
- 01:56, 22 December 2020 IsiahDotson talk created page User talk:IsiahDotson (Created page with "I'm Bart and I live with my husband and our 3 children in Cliff, in the NM south part. My hobbies are Sewing, Gaming and Singing.<br><br>Feel free to visit my website: [https:...")
- 20:44, 21 December 2020 User account IsiahDotson talk was created
- 17:05, 20 December 2020 192.227.238.230 talk created page User talk:GenesisWetter (Created page with "Hey, this is Eric and I ran across ingamephotography.com a few minutes ago. Looks great… but now what? By that I mean, when someone like me finds your website – either t...")
- 07:09, 20 December 2020 User account GenesisWetter talk was created
- 02:41, 10 December 2020 User account HydraVok talk was created
- 14:16, 6 December 2020 37.4.231.215 talk created page Cyberpunk 2077 (Created page with "== Description == In Cyberpunk 2077 the player plays a mercenary who has to fight his way through Night City, a city controlled by companies and untouched by the laws of the c...")
- 11:29, 22 November 2020 Felix14T98 talk created page User talk:Felix14T98 (Created page with "Hello! <br>I'm German female :D. <br>I really love Fantasy Football!<br><br>Here is my site - [https://histua.com/knigi/istoriya-derzhavi-i-prava-ukraini-zaruba/derzhavnij-lad...")
- 11:29, 22 November 2020 User account Felix14T98 talk was created
- 19:09, 3 November 2020 37.4.231.190 talk created page Eve Online (Created page with "Hide the UI with Control + F9 to take screenshots. Category:Games")
- 12:32, 10 October 2020 46.183.103.17 talk created page Games:Spider-Man (Created page with "The super-human crime lord Mister Negative orchestrates a plot to seize control of New York City's criminal underworld. When Mister Negative threatens to release a deadly viru...")
- 17:14, 21 September 2020 Abratox talk contribs created page File:Marvel's Spider-Man 20191017002511.jpg (By showing Spider-Man as a lonely subject, as he climbs alone to the top of the highest buildings in New York, we can not only make him the focus of the image but also give the viewer a glimpse of his life and experiences. It also helps that he's surrounded by negative space and the golden light from sunset, and the use of the rule of thirds.)
- 17:14, 21 September 2020 Abratox talk contribs uploaded File:Marvel's Spider-Man 20191017002511.jpg (By showing Spider-Man as a lonely subject, as he climbs alone to the top of the highest buildings in New York, we can not only make him the focus of the image but also give the viewer a glimpse of his life and experiences. It also helps that he's surrounded by negative space and the golden light from sunset, and the use of the rule of thirds.)
- 17:13, 21 September 2020 Abratox talk contribs created page File:Horizon Zero Dawn™ 20200918160703.jpg (The combination of orange sunlight and blue sky or water is a very common one to find and apply to images, and it works really well as it creates contrast. Contrast brings rhythm and layers to the image, and that in turn draws attention from the viewers.)
- 17:13, 21 September 2020 Abratox talk contribs uploaded File:Horizon Zero Dawn™ 20200918160703.jpg (The combination of orange sunlight and blue sky or water is a very common one to find and apply to images, and it works really well as it creates contrast. Contrast brings rhythm and layers to the image, and that in turn draws attention from the viewers.)
- 17:02, 21 September 2020 Abratox talk contribs created page File:Horizon Zero Dawn™ 20200918155225.jpg (By placing Aloy in front of a uniform background made of trees, we can create a contrast that brings the attention towards her. To reinforce this focal point, she is also placed on the lower third of the image, and the shallow depth of field keeps her from merging with the trees. This also keep the snowflakes visible, adding a new element to the atmosphere.)
- 17:02, 21 September 2020 Abratox talk contribs uploaded File:Horizon Zero Dawn™ 20200918155225.jpg (By placing Aloy in front of a uniform background made of trees, we can create a contrast that brings the attention towards her. To reinforce this focal point, she is also placed on the lower third of the image, and the shallow depth of field keeps her from merging with the trees. This also keep the snowflakes visible, adding a new element to the atmosphere.)
- 17:00, 21 September 2020 Abratox talk contribs created page File:Horizon Zero Dawn™ 20200918153737.jpg (Here a tension is created by the situation where Aloy is chased by a Sawtooth. What guides our eyes to the points of interest is the rule of thirds: she is aligned right on top of the right third line, and her face is in the exact intersection of the right and upper thirds. The use of a tilted camera creates diagonal lines on the background and between her face and the Sawtooth's face, adding tension and movement. (Horizon Zero Dawn))
- 17:00, 21 September 2020 Abratox talk contribs uploaded File:Horizon Zero Dawn™ 20200918153737.jpg (Here a tension is created by the situation where Aloy is chased by a Sawtooth. What guides our eyes to the points of interest is the rule of thirds: she is aligned right on top of the right third line, and her face is in the exact intersection of the right and upper thirds. The use of a tilted camera creates diagonal lines on the background and between her face and the Sawtooth's face, adding tension and movement. (Horizon Zero Dawn))
- 17:00, 21 September 2020 Abratox talk contribs created page File:Horizon Zero Dawn™ 20190317200351.jpg (In this scene Aloy is in front of a background that consists only of the night sky, making her the only subject present in the scene. The clear background makes it clear that she must be the focal point of the image. To add to that, she is placed on the left third line, which gives movement to the image.)
- 17:00, 21 September 2020 Abratox talk contribs uploaded File:Horizon Zero Dawn™ 20190317200351.jpg (In this scene Aloy is in front of a background that consists only of the night sky, making her the only subject present in the scene. The clear background makes it clear that she must be the focal point of the image. To add to that, she is placed on the left third line, which gives movement to the image.)
- 16:58, 21 September 2020 Abratox talk contribs created page File:Horizon Zero Dawn™ 20180129214334.jpg (Black and white photography can be very appealing. Not only for its history, but because it allows us to focus on the value of light, textures and shapes. In this situation, it allows us to see all the nuance created by the light on the rocks, clouds and mountains, and also makes the white snow all the more interesting.)
- 16:58, 21 September 2020 Abratox talk contribs uploaded File:Horizon Zero Dawn™ 20180129214334.jpg (Black and white photography can be very appealing. Not only for its history, but because it allows us to focus on the value of light, textures and shapes. In this situation, it allows us to see all the nuance created by the light on the rocks, clouds and mountains, and also makes the white snow all the more interesting.)
- 16:57, 21 September 2020 Abratox talk contribs created page File:FINAL FANTASY XV 20200920095850.jpg (Cindy's expression here is the main subject that was chosen to be photographed. We're not interested in the rest of her body, so the camera got closer to her, cutting out unnecessary detail from the image, leaving just enough background to show that she is in the auto station where she usually works. The shallow depth of field was also used to emphasize that she is where our attention should be. (Final Fantasy XV))
- 16:57, 21 September 2020 Abratox talk contribs uploaded File:FINAL FANTASY XV 20200920095850.jpg (Cindy's expression here is the main subject that was chosen to be photographed. We're not interested in the rest of her body, so the camera got closer to her, cutting out unnecessary detail from the image, leaving just enough background to show that she is in the auto station where she usually works. The shallow depth of field was also used to emphasize that she is where our attention should be. (Final Fantasy XV))
- 16:56, 21 September 2020 Abratox talk contribs created page File:FINAL FANTASY VII REMAKE 20200419102536.jpg (In this scene from Final Fantasy VII Remake, the sunset creates a meaningful atmosphere as Cloud, Tifa and Barret watch the destroyed slums. The shades and the feeling of the ending day add up to a more dramatic scene, Also the composition is made of different depths and layers.)
- 16:56, 21 September 2020 Abratox talk contribs uploaded File:FINAL FANTASY VII REMAKE 20200419102536.jpg (In this scene from Final Fantasy VII Remake, the sunset creates a meaningful atmosphere as Cloud, Tifa and Barret watch the destroyed slums. The shades and the feeling of the ending day add up to a more dramatic scene, Also the composition is made of different depths and layers.)
- 16:55, 21 September 2020 Abratox talk contribs created page File:BATMAN™ ARKHAM KNIGHT 20190926193141.jpg (The use of a high camera angle can give us an overview of Gotham City, and by adding the two characters we can glimpse into their points of view and realize how big it actually is, as the city disappears on the horizon.)
- 16:55, 21 September 2020 Abratox talk contribs uploaded File:BATMAN™ ARKHAM KNIGHT 20190926193141.jpg (The use of a high camera angle can give us an overview of Gotham City, and by adding the two characters we can glimpse into their points of view and realize how big it actually is, as the city disappears on the horizon.)
- 16:52, 21 September 2020 Abratox talk contribs created page File:BATMAN™ ARKHAM KNIGHT 20190926193046 1.jpg (As we see the balcony coming from the right side, we are introduced to the dialogue between Batman and the Joker who is pointing ahead, and then to all of Gotham at night. The lines from the foreground lead us towards the scene and creates depth. (Batman Arkham Knight))
- 16:52, 21 September 2020 Abratox talk contribs uploaded File:BATMAN™ ARKHAM KNIGHT 20190926193046 1.jpg (As we see the balcony coming from the right side, we are introduced to the dialogue between Batman and the Joker who is pointing ahead, and then to all of Gotham at night. The lines from the foreground lead us towards the scene and creates depth. (Batman Arkham Knight))
- 17:03, 19 September 2020 Abratox talk contribs created page File:Microsoft Flight Simulator AI light.png (The Artificial Intelligence creates the light at night.)
- 17:03, 19 September 2020 Abratox talk contribs uploaded File:Microsoft Flight Simulator AI light.png (The Artificial Intelligence creates the light at night.)
- 16:50, 19 September 2020 Abratox talk contribs created page File:Fallout76 - Beautiful Sunset just otside the Vault.jpg (As well as giving us the view from top of the hill which by itself creates the epic feeling, this shot has multiple planes in it's depth of field which gives us more tree dimensional feel and not just as a simple 2d image even if it is. There is unquestionably a details of Vault-Tec mark that is the only man made object across the shot that by itself creates a contrast between natural and man-made.)
- 16:50, 19 September 2020 Abratox talk contribs uploaded File:Fallout76 - Beautiful Sunset just otside the Vault.jpg (As well as giving us the view from top of the hill which by itself creates the epic feeling, this shot has multiple planes in it's depth of field which gives us more tree dimensional feel and not just as a simple 2d image even if it is. There is unquestionably a details of Vault-Tec mark that is the only man made object across the shot that by itself creates a contrast between natural and man-made.)
- 16:50, 19 September 2020 Abratox talk contribs created page File:Far Cry Primal - Valley of the Bears - 10000BC.jpg (The dramatic effect of this images come from the high trees and ridges that seem to cave us in and in a way pressure us to run toward the middle part of the image. Natural lightning gives us something we can corelate to, even though this is not a real shot of the nature. Additionally, there are a few details like the high tree in the middle as well as the white ones that give us the feeling of being in the "land of Gods".)
- 16:50, 19 September 2020 Abratox talk contribs uploaded File:Far Cry Primal - Valley of the Bears - 10000BC.jpg (The dramatic effect of this images come from the high trees and ridges that seem to cave us in and in a way pressure us to run toward the middle part of the image. Natural lightning gives us something we can corelate to, even though this is not a real shot of the nature. Additionally, there are a few details like the high tree in the middle as well as the white ones that give us the feeling of being in the "land of Gods".)
- 16:49, 19 September 2020 Abratox talk contribs created page File:No Man's Sky - Planet Resria-helix - Early morning.jpg (As we've already discussed sometimes less is more. By having such a far depth of fieldd in this shot there are very few details we can see in the distance, pushing the viewer's eye toward the jaggy details of the palm looking trees located in the left part of the image.)
- 16:49, 19 September 2020 Abratox talk contribs uploaded File:No Man's Sky - Planet Resria-helix - Early morning.jpg (As we've already discussed sometimes less is more. By having such a far depth of fieldd in this shot there are very few details we can see in the distance, pushing the viewer's eye toward the jaggy details of the palm looking trees located in the left part of the image.)
- 16:49, 19 September 2020 Abratox talk contribs created page File:Far Cry Primal - Entrance to the ancient Cave - 10000BC.jpg (Following the rule of thirds, the focus is placed on the entrance to the cave, and the blue sky complements the warm tone of the torch and the cave itself with it's rough stone texture. Also there is a rule of subject position in the line of field, where these hanging branches create more plains of depth, so you have branches in the first plan, torch and pointy rock in the second and cave entrance and sky in the third.)
- 16:49, 19 September 2020 Abratox talk contribs uploaded File:Far Cry Primal - Entrance to the ancient Cave - 10000BC.jpg (Following the rule of thirds, the focus is placed on the entrance to the cave, and the blue sky complements the warm tone of the torch and the cave itself with it's rough stone texture. Also there is a rule of subject position in the line of field, where these hanging branches create more plains of depth, so you have branches in the first plan, torch and pointy rock in the second and cave entrance and sky in the third.)
- 16:48, 19 September 2020 Abratox talk contribs created page File:Far Cry Primal - Cave of the first Settlers - 10000BC.jpg (The natural cave-in and the walls themself push the viewers eye toward the center, naturally creating a vignette effect. Additionally, the rough and sharp stalactites give a stark contrast compared to warm and natural light of the fire.)
- 16:48, 19 September 2020 Abratox talk contribs uploaded File:Far Cry Primal - Cave of the first Settlers - 10000BC.jpg (The natural cave-in and the walls themself push the viewers eye toward the center, naturally creating a vignette effect. Additionally, the rough and sharp stalactites give a stark contrast compared to warm and natural light of the fire.)
- 16:47, 19 September 2020 Abratox talk contribs created page File:No Man's Sky - Planet Resria-helix somewhere inbetween the stars.jpg (Rule of thirds is applied in a most literal sence. The horizon starts and ends on the first horisontal line of the rule of thirds. The dust from the spaceship complements the clouds on the sky, as well as the clouds with their gentle texture complement the rough texture of the planet's flora.)
- 16:47, 19 September 2020 Abratox talk contribs uploaded File:No Man's Sky - Planet Resria-helix somewhere inbetween the stars.jpg (Rule of thirds is applied in a most literal sence. The horizon starts and ends on the first horisontal line of the rule of thirds. The dust from the spaceship complements the clouds on the sky, as well as the clouds with their gentle texture complement the rough texture of the planet's flora.)
- 16:47, 19 September 2020 Abratox talk contribs created page File:Far Cry Primal - Moonlight on the Hillside - 10000BC.jpg (It's important to know that sometimes less is more. By now, you've already seeing the benefit of the rule of thirds and how it adds more appeal to each shot. In this one we went a step further by reducing the general saturation of the shot, ontrodusing for for the dramatic effect while keeping the viewers eye focused on the moon as a rule of geometry contrasts.)
- 16:47, 19 September 2020 Abratox talk contribs uploaded File:Far Cry Primal - Moonlight on the Hillside - 10000BC.jpg (It's important to know that sometimes less is more. By now, you've already seeing the benefit of the rule of thirds and how it adds more appeal to each shot. In this one we went a step further by reducing the general saturation of the shot, ontrodusing for for the dramatic effect while keeping the viewers eye focused on the moon as a rule of geometry contrasts.)
- 16:46, 19 September 2020 Abratox talk contribs created page File:Fallout76 - Greenery just North of the road 95A.jpg (This landscape shot by itself has many details and natural well ballanced lightning. There is also a geometry shape of the sky and ground that complement each other. The horizon in this landscape is not in the center, but rather placed on the lower right half for the sake of more dramatic effect.)
- 16:46, 19 September 2020 Abratox talk contribs uploaded File:Fallout76 - Greenery just North of the road 95A.jpg (This landscape shot by itself has many details and natural well ballanced lightning. There is also a geometry shape of the sky and ground that complement each other. The horizon in this landscape is not in the center, but rather placed on the lower right half for the sake of more dramatic effect.)
- 16:45, 19 September 2020 Abratox talk contribs created page File:No Man's Sky - Planet Requiclon Anuri located in the same star closter as Resria-Helix.jpg (This shot applies the rule of thirds, with the priority given to the sky as well as the hard accent on the planet rings on the left side. Blue colour has the priority above other colors.)
- 16:45, 19 September 2020 Abratox talk contribs uploaded File:No Man's Sky - Planet Requiclon Anuri located in the same star closter as Resria-Helix.jpg (This shot applies the rule of thirds, with the priority given to the sky as well as the hard accent on the planet rings on the left side. Blue colour has the priority above other colors.)
- 16:44, 19 September 2020 Abratox talk contribs created page File:Image 1 - Far Cry Primal - Mountain Hills - 10000BC.jpg (This landscape team with natural and dramatic light of the sunrise, and by the rule of thirds, ground begins from the low left part of the shot and finishes on the right second line, basically making it a diagonal composition.)
- 16:44, 19 September 2020 Abratox talk contribs uploaded File:Image 1 - Far Cry Primal - Mountain Hills - 10000BC.jpg (This landscape team with natural and dramatic light of the sunrise, and by the rule of thirds, ground begins from the low left part of the shot and finishes on the right second line, basically making it a diagonal composition.)
- 16:56, 18 September 2020 31.16.255.203 talk created page Microsoft Flight Simulator (Created page with "Microsoft Flight Simulator is a series of flight simulator programs. It is one of the longest-running, best-known, and most comprehensive home flight simulator programs on the...")
- 16:36, 16 September 2020 Abratox talk contribs created page Experimentation (Created page with "==Examples== <div><ul> <li style="display: inline-block; vertical-align: top;"> File:GranTurismo_2.jpg|thumb|none|500px|Adding motion blur gives a photo a sense of speed....")
- 16:35, 16 September 2020 Abratox talk contribs created page Geometry (Created page with "==Examples== <div><ul> <li style="display: inline-block; vertical-align: top;"> File:GranTurismo_3.jpeg|thumb|none|500px|When taking a wide-angle screen shot of an area, i...")
- 16:30, 16 September 2020 Abratox talk contribs created page Depth (Created page with "==Examples== <div><ul> <li style="display: inline-block; vertical-align: top;"> File:HZD_1.jpeg|thumb|none|500px|Horizon Zero Dawn: We have separated our subjects to two d...")
- 16:18, 16 September 2020 Abratox talk contribs created page File:Spiderman 1.jpeg (Spiderman is leaping towards the ground, however he is positioned to the side because of an optical illusion. He is clearly aiming at the center of that street, but if we put him there, realistically he would overshoot that center by a lot. Having him on the side, like any motion story, tells us not where he is but where he will end up being. Twisting the angle of the shot above high-rise buildings gives a greater sense of vertigo. The depth of field tells us just how high Spiderman is.)
- 16:18, 16 September 2020 Abratox talk contribs uploaded File:Spiderman 1.jpeg (Spiderman is leaping towards the ground, however he is positioned to the side because of an optical illusion. He is clearly aiming at the center of that street, but if we put him there, realistically he would overshoot that center by a lot. Having him on the side, like any motion story, tells us not where he is but where he will end up being. Twisting the angle of the shot above high-rise buildings gives a greater sense of vertigo. The depth of field tells us just how high Spiderman is.)
- 16:17, 16 September 2020 Abratox talk contribs created page File:HZD 2.jpeg (Whenever you want to show size of an object, if the distance allows it, shoot it from below, as close to the ground as possible. That way an already big enemy like the one in this photo looks like it is towering over Aloy and that stomp that it is going for, would definitely crush her. In the same respect, with this angle we want to also show how small the other character is. Having the horizon that low also gives an almost infinite size feel to the enemy making him look larger than even the...)
- 16:17, 16 September 2020 Abratox talk contribs uploaded File:HZD 2.jpeg (Whenever you want to show size of an object, if the distance allows it, shoot it from below, as close to the ground as possible. That way an already big enemy like the one in this photo looks like it is towering over Aloy and that stomp that it is going for, would definitely crush her. In the same respect, with this angle we want to also show how small the other character is. Having the horizon that low also gives an almost infinite size feel to the enemy making him look larger than even the...)
- 16:17, 16 September 2020 Abratox talk contribs created page File:HZD 1.jpeg (Horizon Zero Dawn We have separated our subjects to two different sides however the focus is on our main subject showing her action and emotions while having the enemy, in the background, clearly ready to attack her. Having that empty space in the middle of the photo, gives a good sense of distance between the characters. This With the camera so close to our character, the scene is more dynamic because we can clearly see actions of both subjects.)
- 16:17, 16 September 2020 Abratox talk contribs uploaded File:HZD 1.jpeg (Horizon Zero Dawn We have separated our subjects to two different sides however the focus is on our main subject showing her action and emotions while having the enemy, in the background, clearly ready to attack her. Having that empty space in the middle of the photo, gives a good sense of distance between the characters. This With the camera so close to our character, the scene is more dynamic because we can clearly see actions of both subjects.)
- 16:16, 16 September 2020 Abratox talk contribs created page File:GranTursmo 4.jpeg (In this shot we clearly want to show who is in the lead. Using the rule of thirds, the track begins in the upper left corner and ends in the lower right. That way you have a diagonal composition showing direction with motion blur, a sense of speed and depth of field shows exactly what the focus is on, attracting the attention of the eye on that.)
- 16:16, 16 September 2020 Abratox talk contribs uploaded File:GranTursmo 4.jpeg (In this shot we clearly want to show who is in the lead. Using the rule of thirds, the track begins in the upper left corner and ends in the lower right. That way you have a diagonal composition showing direction with motion blur, a sense of speed and depth of field shows exactly what the focus is on, attracting the attention of the eye on that.)
- 16:16, 16 September 2020 Abratox talk contribs created page File:GranTurismo 3.jpeg (When taking a wide-angle screen shot of an area, its important not to make the image look like it was shot in dead center. It will look too static and is something that is usually used in architecture but for action shots and movement, it is always preferable to have the photo shot from an angle, showing all the details of the terrain but clearly pointing to a specific direction. If the yellow car was moving in the opposite direction, this scene would be more pleasing to the eye if it was sho...)
- 16:16, 16 September 2020 Abratox talk contribs uploaded File:GranTurismo 3.jpeg (When taking a wide-angle screen shot of an area, its important not to make the image look like it was shot in dead center. It will look too static and is something that is usually used in architecture but for action shots and movement, it is always preferable to have the photo shot from an angle, showing all the details of the terrain but clearly pointing to a specific direction. If the yellow car was moving in the opposite direction, this scene would be more pleasing to the eye if it was sho...)
- 16:16, 16 September 2020 Abratox talk contribs created page File:GranTurismo 2.jpg (Adding motion blur gives a photo a sense of speed. By moving the camera back, this time the focus is on the upcoming track. Angled upward also means greater notion that the car is moving forwards. Another way to make the composition of a photo pop more is by adding complimentary colors for the two most obvious subjects. That way you have a clear separation and it is more pleasing to the eye.)
- 16:16, 16 September 2020 Abratox talk contribs uploaded File:GranTurismo 2.jpg (Adding motion blur gives a photo a sense of speed. By moving the camera back, this time the focus is on the upcoming track. Angled upward also means greater notion that the car is moving forwards. Another way to make the composition of a photo pop more is by adding complimentary colors for the two most obvious subjects. That way you have a clear separation and it is more pleasing to the eye.)
- 16:15, 16 September 2020 Abratox talk contribs created page File:GranTurismo 1.jpeg (For a sense of movement you can either position the camera in front or behind the car. In this example the composition of the car and its background is almost 50-50 in screen space. The car needs to be at a certain distance to make it look like its coming towards you and at the same time, show where its coming from. Playing with the perspective and tilting the image slightly gives a greater sense of speed.)
- 16:15, 16 September 2020 Abratox talk contribs uploaded File:GranTurismo 1.jpeg (For a sense of movement you can either position the camera in front or behind the car. In this example the composition of the car and its background is almost 50-50 in screen space. The car needs to be at a certain distance to make it look like its coming towards you and at the same time, show where its coming from. Playing with the perspective and tilting the image slightly gives a greater sense of speed.)
- 16:15, 16 September 2020 Abratox talk contribs created page File:Death Stranding 3.jpeg (Just as with vehicles, for character movements you need to position the camera at an angle that best gives away the sense of a leap towards something or somewhere. In this example our character is jumping off a cliff. By leaving the ground/landing zone invisible to the viewer, the composition gives a sense of a much higher jump than it actually is and by tilting the camera slightly downward, that accentuates the feel of a jump even more.)
- 16:15, 16 September 2020 Abratox talk contribs uploaded File:Death Stranding 3.jpeg (Just as with vehicles, for character movements you need to position the camera at an angle that best gives away the sense of a leap towards something or somewhere. In this example our character is jumping off a cliff. By leaving the ground/landing zone invisible to the viewer, the composition gives a sense of a much higher jump than it actually is and by tilting the camera slightly downward, that accentuates the feel of a jump even more.)
- 16:15, 16 September 2020 Abratox talk contribs created page File:Death Stranding 2.jpeg (In photography, the rules of thirds make the photo look more pleasing. Therefore it is not common to have items or subjects put in the dead center. In this example, having the character in the middle of the photo works perfectly because it is showing scale, just how large the world around him is. It also helps that due to the layout of the land, it is not a flat horizon but a more triangular composition giving also the depth to the image.)
- 16:15, 16 September 2020 Abratox talk contribs uploaded File:Death Stranding 2.jpeg (In photography, the rules of thirds make the photo look more pleasing. Therefore it is not common to have items or subjects put in the dead center. In this example, having the character in the middle of the photo works perfectly because it is showing scale, just how large the world around him is. It also helps that due to the layout of the land, it is not a flat horizon but a more triangular composition giving also the depth to the image.)
- 16:15, 16 September 2020 Abratox talk contribs created page File:Death Stranding 1.jpeg (Any time you want to show a sense of movement or speed you need to position the camera in the direction of the movement. It could be either in front, behind or at the side of character depending what story you want to tell. In this particular photo not only are we showing movement up a hill but the camera has been tilted slightly to show the viewer it is an uphill climb. It gives the image more dynamic feel rather than keeping it flat/horizontal.)
- 16:15, 16 September 2020 Abratox talk contribs uploaded File:Death Stranding 1.jpeg (Any time you want to show a sense of movement or speed you need to position the camera in the direction of the movement. It could be either in front, behind or at the side of character depending what story you want to tell. In this particular photo not only are we showing movement up a hill but the camera has been tilted slightly to show the viewer it is an uphill climb. It gives the image more dynamic feel rather than keeping it flat/horizontal.)
- 12:39, 13 September 2020 Marcus talk contribs deleted page File:Far cry bus.jpg (Copyright violation)
- 12:39, 13 September 2020 Marcus talk contribs deleted page File:Spider man colors.jpg (Copyright violation)
- 12:39, 13 September 2020 Marcus talk contribs deleted page File:Far cry joseph seed.jpg (Copyright violation)
- 12:39, 13 September 2020 Marcus talk contribs deleted page File:Geometry of objects1.jpg (Copyright violation)
- 12:39, 13 September 2020 Marcus talk contribs deleted page File:Geometry of objects2.jpg (Copyright violation)
- 12:38, 13 September 2020 Marcus talk contribs deleted page File:Lines.jpg (Copyright violation)
- 12:38, 13 September 2020 Marcus talk contribs deleted page File:Read dead 1.jpg (Copyright violation)
- 12:38, 13 September 2020 Marcus talk contribs deleted page File:Read dead 2.jpg (Copyright violation)
- 12:38, 13 September 2020 Marcus talk contribs deleted page File:Rule of thirds1.jpg (Copyright violation)
- 12:38, 13 September 2020 Marcus talk contribs deleted page File:Rule of thirds2.jpg (Copyright violation)
- 12:38, 13 September 2020 Marcus talk contribs deleted page File:Ship hangar 1.jpg (Copyright violation)
- 12:38, 13 September 2020 Marcus talk contribs deleted page File:Ship hangar 2.jpg (Copyright violation)
- 12:28, 13 September 2020 Marcus talk contribs deleted page File:Wolf.png (Copyright violation)
- 12:26, 13 September 2020 Marcus talk contribs deleted page File:Cape-catfish.jpg (Copyright violation)
- 12:06, 13 September 2020 Abratox talk contribs created page File:Cape-catfish.jpg (Right after the tiny encampment of Dignity Village in GTA V. The tiny little ocean side hamlet consists of a medium-sized shack with junk lying around along with a few houses scattered about.)
- 12:06, 13 September 2020 Abratox talk contribs uploaded File:Cape-catfish.jpg (Right after the tiny encampment of Dignity Village in GTA V. The tiny little ocean side hamlet consists of a medium-sized shack with junk lying around along with a few houses scattered about.)
- 11:42, 13 September 2020 Abratox talk contribs created page File:Ship hangar 2.jpg (Light penetrates the ship hangar in the left background, illuminating a stage and all the objects surrounding it. In the right foreground, the fighter jet sticks out a bit, partially obscured by the darker lighting. The contrast and asymmetry of the image is striking, portraying balance and imbalance simultaneously. Pretty neat!)
- 11:42, 13 September 2020 Abratox talk contribs uploaded File:Ship hangar 2.jpg (Light penetrates the ship hangar in the left background, illuminating a stage and all the objects surrounding it. In the right foreground, the fighter jet sticks out a bit, partially obscured by the darker lighting. The contrast and asymmetry of the image is striking, portraying balance and imbalance simultaneously. Pretty neat!)
- 11:40, 13 September 2020 Abratox talk contribs created page File:Ship hangar 1.jpg (Light penetrates the ship hangar in the left background, illuminating a stage and all the objects surrounding it. In the right foreground, the fighter jet sticks out a bit, partially obscured by the darker lighting. The contrast and asymmetry of the image is striking, portraying balance and imbalance simultaneously. Pretty neat!)
- 11:40, 13 September 2020 Abratox talk contribs uploaded File:Ship hangar 1.jpg (Light penetrates the ship hangar in the left background, illuminating a stage and all the objects surrounding it. In the right foreground, the fighter jet sticks out a bit, partially obscured by the darker lighting. The contrast and asymmetry of the image is striking, portraying balance and imbalance simultaneously. Pretty neat!)
- 10:05, 13 September 2020 Abratox talk contribs created page File:Rule of thirds2.jpg (The first thing your eyes focus on is the bright opening through the trees, allowing beautiful shafts of light to penetrate the canopy. You’ll notice this area is off-center. Going back to the rule of thirds, you generally don’t want to center a point of interest. As you pan over the bright light, your eyes begin to veer leftward onto the large statues, again in the left third of the in-game photo. Falling leaves and foreground ruins bring out an additional bonus: an illusion of movement and...)
- 10:05, 13 September 2020 Abratox talk contribs uploaded File:Rule of thirds2.jpg (The first thing your eyes focus on is the bright opening through the trees, allowing beautiful shafts of light to penetrate the canopy. You’ll notice this area is off-center. Going back to the rule of thirds, you generally don’t want to center a point of interest. As you pan over the bright light, your eyes begin to veer leftward onto the large statues, again in the left third of the in-game photo. Falling leaves and foreground ruins bring out an additional bonus: an illusion of movement and...)
- 10:05, 13 September 2020 Abratox talk contribs created page File:Rule of thirds1.jpg (The first thing your eyes focus on is the bright opening through the trees, allowing beautiful shafts of light to penetrate the canopy. You’ll notice this area is off-center. Going back to the rule of thirds, you generally don’t want to center a point of interest. As you pan over the bright light, your eyes begin to veer leftward onto the large statues, again in the left third of the in-game photo. Falling leaves and foreground ruins bring out an additional bonus: an illusion of movement and...)
- 10:05, 13 September 2020 Abratox talk contribs uploaded File:Rule of thirds1.jpg (The first thing your eyes focus on is the bright opening through the trees, allowing beautiful shafts of light to penetrate the canopy. You’ll notice this area is off-center. Going back to the rule of thirds, you generally don’t want to center a point of interest. As you pan over the bright light, your eyes begin to veer leftward onto the large statues, again in the left third of the in-game photo. Falling leaves and foreground ruins bring out an additional bonus: an illusion of movement and...)
- 09:53, 13 September 2020 Abratox talk contribs created page File:Read dead 2.jpg (The first thing your eyes will drift towards in Red Dead II is, well, the inn smacking you right in the face! I deliberately placed the camera here to bring attention to the building and allowed the angle of the street (continuing onwards towards nature), sidewalks, and power lines to portray the illusion of a more interesting town at large. This creates more dynamic influence versus a head-on static shot. The contrast between the lighter values of the left versus dark on the right also highl...)
- 09:53, 13 September 2020 Abratox talk contribs uploaded File:Read dead 2.jpg (The first thing your eyes will drift towards in Red Dead II is, well, the inn smacking you right in the face! I deliberately placed the camera here to bring attention to the building and allowed the angle of the street (continuing onwards towards nature), sidewalks, and power lines to portray the illusion of a more interesting town at large. This creates more dynamic influence versus a head-on static shot. The contrast between the lighter values of the left versus dark on the right also highl...)
- 09:52, 13 September 2020 Abratox talk contribs created page File:Read dead 1.jpg (The first thing your eyes will drift towards in Red Dead II is, well, the inn smacking you right in the face! I deliberately placed the camera here to bring attention to the building and allowed the angle of the street (continuing onwards towards nature), sidewalks, and power lines to portray the illusion of a more interesting town at large. This creates more dynamic influence versus a head-on static shot. The contrast between the lighter values of the left versus dark on the right also highl...)
- 09:52, 13 September 2020 Abratox talk contribs uploaded File:Read dead 1.jpg (The first thing your eyes will drift towards in Red Dead II is, well, the inn smacking you right in the face! I deliberately placed the camera here to bring attention to the building and allowed the angle of the street (continuing onwards towards nature), sidewalks, and power lines to portray the illusion of a more interesting town at large. This creates more dynamic influence versus a head-on static shot. The contrast between the lighter values of the left versus dark on the right also highl...)
- 09:50, 13 September 2020 Abratox talk contribs created page Viewpoint (Created page with "==Example== <div><ul> <li style="display: inline-block; vertical-align: top;"> File:Wolf.png|thumb|none|500px|I wanted to concentrate over the attacking wolf and my mage p...")
- 09:49, 13 September 2020 Abratox talk contribs created page File:Wolf.png (I wanted to concentrate over the attacking wolf and my mage preparing for the fight. If I made the frame bigger capturing part of the environment on both sides (or on the right/left only), the final result would have become a bit dispersive (and distorted due to the camera tilt I applied).)
- 09:49, 13 September 2020 Abratox talk contribs uploaded File:Wolf.png (I wanted to concentrate over the attacking wolf and my mage preparing for the fight. If I made the frame bigger capturing part of the environment on both sides (or on the right/left only), the final result would have become a bit dispersive (and distorted due to the camera tilt I applied).)
- 09:46, 13 September 2020 Abratox talk contribs created page Leading Lines (Created page with "==Example== <div><ul> <li style="display: inline-block; vertical-align: top;"> File:Lines.jpg|thumb|none|500px|Artificial and naturally occurring lines and curves can have...")
- 09:45, 13 September 2020 Abratox talk contribs created page File:Lines.jpg (Artificial and naturally occurring lines and curves can have a dramatic effect on the overall composition of an image. Lines contribute to an illusion of depth and oftentimes bring attention to a specific focal point for the viewer. Arranging subjects and objects along lines can direct a person to follow along the picture for the perception of movement. Landscape shots tend to invoke a sense of stillness and tranquility thanks in part to a naturally occurring horizontal line)
- 09:45, 13 September 2020 Abratox talk contribs uploaded File:Lines.jpg (Artificial and naturally occurring lines and curves can have a dramatic effect on the overall composition of an image. Lines contribute to an illusion of depth and oftentimes bring attention to a specific focal point for the viewer. Arranging subjects and objects along lines can direct a person to follow along the picture for the perception of movement. Landscape shots tend to invoke a sense of stillness and tranquility thanks in part to a naturally occurring horizontal line)
- 09:43, 13 September 2020 Abratox talk contribs created page Balancing Elements (Created page with "==Example== <div><ul> <li style="display: inline-block; vertical-align: top;"> File:Geometry of objects1.jpg|thumb|none|500px|This spot stuck out to me, and the feeling of...")
- 09:41, 13 September 2020 Abratox talk contribs created page File:Geometry of objects2.jpg (This spot stuck out to me, and the feeling of movement is a significant part of that. Rather than the hills and stone markers all being the same size, each is unique, with some larger than others. You can see the different markers placed closer to and farther from the horizon. The same can be said of the hills, each sloping and guiding the eye to move from one to the other, culminating in the larger mountain all the way in the back.)
- 09:41, 13 September 2020 Abratox talk contribs uploaded File:Geometry of objects2.jpg (This spot stuck out to me, and the feeling of movement is a significant part of that. Rather than the hills and stone markers all being the same size, each is unique, with some larger than others. You can see the different markers placed closer to and farther from the horizon. The same can be said of the hills, each sloping and guiding the eye to move from one to the other, culminating in the larger mountain all the way in the back.)
- 09:40, 13 September 2020 Abratox talk contribs created page File:Geometry of objects1.jpg (This spot stuck out to me, and the feeling of movement is a significant part of that. Rather than the hills and stone markers all being the same size, each is unique, with some larger than others. You can see the different markers placed closer to and farther from the horizon. The same can be said of the hills, each sloping and guiding the eye to move from one to the other, culminating in the larger mountain all the way in the back.)
- 09:40, 13 September 2020 Abratox talk contribs uploaded File:Geometry of objects1.jpg (This spot stuck out to me, and the feeling of movement is a significant part of that. Rather than the hills and stone markers all being the same size, each is unique, with some larger than others. You can see the different markers placed closer to and farther from the horizon. The same can be said of the hills, each sloping and guiding the eye to move from one to the other, culminating in the larger mountain all the way in the back.)
- 09:33, 13 September 2020 Abratox talk contribs created page File:Far cry joseph seed.jpg (This screenshot of Far Cry New Dawn is a classic example of a multitude of natural colors coming together to form a gorgeous picture. The rule of thirds places Joseph Seed (the subject) and the brown dirt trail on the bottom left. As your eyes move across the image, the green of the bushes and blue of the stream form the midpoint until the intense pink of the tree rounds out the upper right section.)
- 09:33, 13 September 2020 Abratox talk contribs uploaded File:Far cry joseph seed.jpg (This screenshot of Far Cry New Dawn is a classic example of a multitude of natural colors coming together to form a gorgeous picture. The rule of thirds places Joseph Seed (the subject) and the brown dirt trail on the bottom left. As your eyes move across the image, the green of the bushes and blue of the stream form the midpoint until the intense pink of the tree rounds out the upper right section.)
- 09:01, 13 September 2020 Abratox talk contribs created page Perfect Light (Created page with "Try to attract Attention Using Light. Our eyes naturally go to the brightest part of an image. To use this effect in your composition the main subject should be the brightest...")
- 08:47, 13 September 2020 Abratox talk contribs created page File:Spider man colors.jpg (This shot of Marvel’s Spider-Man has many different colors and values going on. The high values of the wall tiles, metal surface of the stove fan, and orange glow from the outside light combined with the low values of the cabinets, doorway, and shadow of the mid-section create a wonderful balance. The reflectiveness of the mid-section is a nice bonus.)
- 08:47, 13 September 2020 Abratox talk contribs uploaded File:Spider man colors.jpg (This shot of Marvel’s Spider-Man has many different colors and values going on. The high values of the wall tiles, metal surface of the stove fan, and orange glow from the outside light combined with the low values of the cabinets, doorway, and shadow of the mid-section create a wonderful balance. The reflectiveness of the mid-section is a nice bonus.)
- 08:37, 13 September 2020 Abratox talk contribs created page Far Cry (Created page with "Die Hauptfigur des Spiels ist Jack Carver, ehemaliger Elite-Soldat der US Marines, der sich zur Ruhe gesetzt hat und sein Geld nun mit Bootsfahrten im Südpazifik verdient. Er...")
- 08:13, 13 September 2020 Abratox talk contribs created page File:Far cry bus.jpg (I angled the Far Cry screen below to ensure a large portion of the bus is towards the right third, along with the tree in the foreground. I took the viewer’s point of view into account by positioning the camera to show a longer, wider shot of the bus that flows into the deeper sections of the screenshot. While most of the right third is taken up by the bus and tree, the left-most portion is kept a bit emptier with lots of negative space (the sky). This is a more pleasing image over a more hea...)
- 08:13, 13 September 2020 Abratox talk contribs uploaded File:Far cry bus.jpg (I angled the Far Cry screen below to ensure a large portion of the bus is towards the right third, along with the tree in the foreground. I took the viewer’s point of view into account by positioning the camera to show a longer, wider shot of the bus that flows into the deeper sections of the screenshot. While most of the right third is taken up by the bus and tree, the left-most portion is kept a bit emptier with lots of negative space (the sky). This is a more pleasing image over a more hea...)
- 08:35, 12 September 2020 Abratox talk contribs created page Artists (Created page with "==List of artistic in-game photographers== * Duncan Harris [http://deadendthrills.com/] * Leonardo Sang [https://leosang.com/backseats-in-videogames] * John Paul Bichard [htt...")
- 07:48, 12 September 2020 Abratox talk contribs created page Rule of Thirds (Created page with "The image is divided into 9 equal segments by 2 vertical and 2 horizontal lines. You should position the most important elements in your scene along these lines, or at the poi...")
- 07:44, 12 September 2020 Abratox talk contribs created page Composition (Created page with "Why does composition matter? Proper composition is easily accepted from a humans eye. It does not matter if the viewer understands anything in photography at all. Because pop...")
- 18:40, 22 August 2020 Abratox talk contribs created page Path of Exile (Created page with "In Wraeclast players can choose from seven available classes to play as (Duelist, Marauder, Ranger, Scion, Shadow, Templar and Witch). Each of these classes are aligned with o...")
- 18:32, 22 August 2020 Abratox talk contribs created page Category:Games (Created page with "Path of Exile")
- 17:39, 22 August 2020 31.16.249.60 talk created page Injectable Camera System (Created page with "The main purpose of an injectable camera system is to hijack the in-game 3D camera by overwriting values in its camera structure with our own values so we can control where th...")
- 09:07, 22 August 2020 Abratox talk contribs created page File:World Of Warcraft - Durotar.png (Cave near the start.)
- 09:07, 22 August 2020 Abratox talk contribs uploaded File:World Of Warcraft - Durotar.png (Cave near the start.)
- 08:49, 22 August 2020 31.16.249.60 talk created page World of Warcraft (Created page with "World of Warcraft (WoW) is a MMORPG set in the Warcraft fantasy universe. World of Warcraft takes place within the Warcraft world of Azeroth, approximately four years after th...")
- 06:05, 22 August 2020 31.16.249.60 talk created page NVIDIA Ansel (Created page with "NVIDIA Ansel goes beyond the possibilities of a monitor to capture in-game shots and share the moment. In-game photographs can be composed from any position, adjusted with pos...")
- 13:27, 16 August 2020 Marcus talk contribs created page Games:Final Fantasy XIV (Created page with "== Description == == Photography Techniques == == Storyline == === Scenes === === Images === == Fashion == Final Fantasy XIV characters can have a lot of different outfit...")
- 12:07, 16 August 2020 Marcus talk contribs deleted page Images:San Andreas:Start Location (content was: "#REDIRECT Start Location", and the only contributor was "Abratox" (talk))
- 12:05, 16 August 2020 Abratox talk contribs moved page Images:San Andreas:Start Location to Start Location
- 12:04, 16 August 2020 Abratox talk contribs created page Category:San Andreas (Created page with "Category:Images")
- 08:58, 16 August 2020 80.187.104.115 talk created page Images:San Andreas:Start Location (Created page with "== Description == === Summary === === Observation === == Composition ==")
- 08:53, 16 August 2020 80.187.104.115 talk created page Games:GTA V (Created page with "== Description == == Photography Techniques == == Storyline == === Scenes === === Images === San Andreas ")
- 08:28, 16 August 2020 80.187.104.115 talk created page Screenshotting (Created page with "Taking an image that shows the contents of a computer display. It is a technical process without creativity.")
- 07:55, 16 August 2020 Marcus talk contribs moved page In-Game Photography2 to In-Game Photography Definition without leaving a redirect
- 07:54, 16 August 2020 Marcus talk contribs deleted page In-Game Photography Definition (content was: "#REDIRECT In-Game Photography:In-Game Photography Definition", and the only contributor was "Abratox" (talk))
- 07:53, 16 August 2020 Marcus talk contribs undeleted page In-Game Photography2 (6 revisions)
- 07:53, 16 August 2020 Marcus talk contribs undeleted page Main Page (1 revision)
- 07:52, 16 August 2020 Marcus talk contribs moved page In-Game Photography:In-Game Photography Definition to In-Game Photography without leaving a redirect
- 07:51, 16 August 2020 Marcus talk contribs deleted page In-Game Photography (content was: "#REDIRECT In-Game Photography Definition", and the only contributor was "Abratox" (talk))
- 07:50, 16 August 2020 Marcus talk contribs deleted page Main Page (content was: "#REDIRECT In-Game Photography2", and the only contributor was "Abratox" (talk))
- 07:49, 16 August 2020 Marcus talk contribs deleted page In-Game Photography2 (content was: "== In-Game Photography == In-Game Photography is a form of art, which consists of photographing video game worlds. It differentiates from Screenshotting in being more related to art and photography. In this Wiki the focus lies on the Emotional responses as the keystone to experiencing In-Game Photography and the creation of an emotional experience as the purpose of artistic expression. In-game photographers share the same motivations as "real life" photographers, inclu...")
- 07:46, 16 August 2020 Abratox talk contribs moved page In-Game Photography Definition to In-Game Photography:In-Game Photography Definition
- 07:44, 16 August 2020 Abratox talk contribs moved page In-Game Photography to In-Game Photography Definition
- 07:43, 16 August 2020 Abratox talk contribs moved page Main Page to In-Game Photography2
- 07:43, 16 August 2020 Abratox talk contribs created page In-Game Photography (Created page with "== In-Game Photography == In-Game Photography is a form of art, which consists of photographing video game worlds. It differentiates from Screenshotting in being more rela...")
- 07:29, 16 August 2020 User account Abratox talk contribs was created
- 20:52, 15 August 2020 Marcus talk contribs created page MediaWiki:Timeless.css (Created page with "CSS placed here will affect users of the Timeless skin: @import url(https://tools-static.wmflabs.org/fontcdn/css?family=Merriweather); html { background: rgb(0,0,0) !imp...")
- 10:44, 15 August 2020 MediaWiki default talk contribs created page Main Page