User contributions for Abratox
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16 September 2020
- 16:1516:15, 16 September 2020 diff hist +455 N File:Death Stranding 3.jpeg Just as with vehicles, for character movements you need to position the camera at an angle that best gives away the sense of a leap towards something or somewhere. In this example our character is jumping off a cliff. By leaving the ground/landing zone invisible to the viewer, the composition gives a sense of a much higher jump than it actually is and by tilting the camera slightly downward, that accentuates the feel of a jump even more. current
- 16:1516:15, 16 September 2020 diff hist +456 N File:Death Stranding 2.jpeg In photography, the rules of thirds make the photo look more pleasing. Therefore it is not common to have items or subjects put in the dead center. In this example, having the character in the middle of the photo works perfectly because it is showing scale, just how large the world around him is. It also helps that due to the layout of the land, it is not a flat horizon but a more triangular composition giving also the depth to the image. current
- 16:1516:15, 16 September 2020 diff hist +464 N File:Death Stranding 1.jpeg Any time you want to show a sense of movement or speed you need to position the camera in the direction of the movement. It could be either in front, behind or at the side of character depending what story you want to tell. In this particular photo not only are we showing movement up a hill but the camera has been tilted slightly to show the viewer it is an uphill climb. It gives the image more dynamic feel rather than keeping it flat/horizontal. current
13 September 2020
- 12:0312:03, 13 September 2020 diff hist +1 Balancing Elements →Example
- 12:0312:03, 13 September 2020 diff hist +152 Balancing Elements No edit summary
- 12:0312:03, 13 September 2020 diff hist +564 Balancing Elements No edit summary
- 10:0210:02, 13 September 2020 diff hist +787 Leading Lines →Example
- 09:5109:51, 13 September 2020 diff hist +192 Viewpoint No edit summary
- 09:5009:50, 13 September 2020 diff hist +425 N Viewpoint Created page with "==Example== <div><ul> <li style="display: inline-block; vertical-align: top;"> File:Wolf.png|thumb|none|500px|I wanted to concentrate over the attacking wolf and my mage p..."
- 09:4609:46, 13 September 2020 diff hist +615 N Leading Lines Created page with "==Example== <div><ul> <li style="display: inline-block; vertical-align: top;"> File:Lines.jpg|thumb|none|500px|Artificial and naturally occurring lines and curves can have..."
- 09:4309:43, 13 September 2020 diff hist +717 N Balancing Elements Created page with "==Example== <div><ul> <li style="display: inline-block; vertical-align: top;"> File:Geometry of objects1.jpg|thumb|none|500px|This spot stuck out to me, and the feeling of..."
- 09:3609:36, 13 September 2020 diff hist +516 Rule of Thirds →Example
- 09:0109:01, 13 September 2020 diff hist +723 N Perfect Light Created page with "Try to attract Attention Using Light. Our eyes naturally go to the brightest part of an image. To use this effect in your composition the main subject should be the brightest..."
- 08:5408:54, 13 September 2020 diff hist −14 In-Game Photography No edit summary
- 08:4508:45, 13 September 2020 diff hist −5 In-Game Photography No edit summary
- 08:4408:44, 13 September 2020 diff hist +605 In-Game Photography No edit summary
- 08:3708:37, 13 September 2020 diff hist +1,276 N Far Cry Created page with "Die Hauptfigur des Spiels ist Jack Carver, ehemaliger Elite-Soldat der US Marines, der sich zur Ruhe gesetzt hat und sein Geld nun mit Bootsfahrten im Südpazifik verdient. Er..."
- 08:3308:33, 13 September 2020 diff hist +14 In-Game Photography →Popular Games
12 September 2020
- 15:0615:06, 12 September 2020 diff hist −1 In-Game Photography No edit summary
- 08:3508:35, 12 September 2020 diff hist +232 N Artists Created page with "==List of artistic in-game photographers== * Duncan Harris [http://deadendthrills.com/] * Leonardo Sang [https://leosang.com/backseats-in-videogames] * John Paul Bichard [htt..." current