User contributions for Abratox

A user with 108 edits. Account created on 16 August 2020.
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16 September 2020

  • 16:1516:15, 16 September 2020 diff hist +455 N File:Death Stranding 3.jpegJust as with vehicles, for character movements you need to position the camera at an angle that best gives away the sense of a leap towards something or somewhere. In this example our character is jumping off a cliff. By leaving the ground/landing zone invisible to the viewer, the composition gives a sense of a much higher jump than it actually is and by tilting the camera slightly downward, that accentuates the feel of a jump even more. current
  • 16:1516:15, 16 September 2020 diff hist +456 N File:Death Stranding 2.jpegIn photography, the rules of thirds make the photo look more pleasing. Therefore it is not common to have items or subjects put in the dead center. In this example, having the character in the middle of the photo works perfectly because it is showing scale, just how large the world around him is. It also helps that due to the layout of the land, it is not a flat horizon but a more triangular composition giving also the depth to the image. current
  • 16:1516:15, 16 September 2020 diff hist +464 N File:Death Stranding 1.jpegAny time you want to show a sense of movement or speed you need to position the camera in the direction of the movement. It could be either in front, behind or at the side of character depending what story you want to tell. In this particular photo not only are we showing movement up a hill but the camera has been tilted slightly to show the viewer it is an uphill climb. It gives the image more dynamic feel rather than keeping it flat/horizontal. current

13 September 2020

12 September 2020

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