In-Game Photography: Difference between revisions
No edit summary |
No edit summary |
||
(18 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
[[In-Game Photography Definition | In-Game Photography]] is a form of art, which consists of photographing video game worlds. | [[In-Game Photography Definition | In-Game Photography]] can be definded as taking a Screenshot while beinig in a game. Taking a screenshot is in most systems an easy process by clicking a special button or using a simple tool. So everyone can be an in-game photographer as today everyone can be a photographer using modern digital cameras or mobile phones. | ||
But as in the early days of photography if you dig deeper in the technology there are many possibilities to improve the outcome of your in-game photography far beyond taking a screenshot. | |||
In perfection it can be a form of art, which consists of photographing video game worlds. | |||
It differentiates from [[Screenshotting]] in being more related to [[art]] and [[photography]]. | It differentiates from [[Screenshotting]] in being more related to [[art]] and [[photography]]. | ||
Émile Zola, who described a painting from Camille Pissarro as creating an extraordinary poem of life and strength from ordinary reality. This can be applied to in-game photography, too | |||
In this Wiki the focus lies on the emotional responses as the keystone to experiencing In-Game Photography and the creation of an emotional experience as the purpose of artistic expression. | In this Wiki the focus lies on the emotional responses as the keystone to experiencing In-Game Photography and the creation of an emotional experience as the purpose of artistic expression. | ||
Line 6: | Line 10: | ||
In-game photographers share the same motivations as "real life" photographers, including a desire to capture [[Composition | visually interesting images]], [[Documentation| preserve memories]], and demonstrating [[How To:In-game Photography | technical expertise]]. You find examples on the [[artists]] page. | In-game photographers share the same motivations as "real life" photographers, including a desire to capture [[Composition | visually interesting images]], [[Documentation| preserve memories]], and demonstrating [[How To:In-game Photography | technical expertise]]. You find examples on the [[artists]] page. | ||
[[File: | [[File:HZD_2.jpeg|thumb|right|500px|Horizon Zero Dawn: Whenever you want to show size of an object, if the distance allows it, shoot it from below, as close to the ground as possible. That way an already big enemy like the one in this photo looks like it is towering over Aloy and that stomp that it is going for, would definitely crush her. In the same respect, with this angle we want to also show how small the other character is. Having the horizon that low also gives an almost infinite size feel to the enemy making him look larger than even the scenery.]] | ||
==Composition== | ==Composition== | ||
The [[composition]] of in-game-photos differentiates them from screenshots. Learn how to see the composition possibilities in-game, and how to analyze your photography. | The [[composition]] of in-game-photos differentiates them from screenshots. Learn how to see the composition possibilities [[in-game]], and how to analyze your photography. | ||
==Image Manipulation== | |||
[[Image manipulation]] involves transforming a photograph using various techniques to achieve a desired result. | |||
==Popular Games== | ==Popular Games== | ||
Line 18: | Line 27: | ||
* [[World of Warcraft]] | * [[World of Warcraft]] | ||
* [[Far Cry]] | * [[Far Cry]] | ||
* [[Microsoft Flight Simulator]] | |||
* [[Games:Spider-Man|Spider-Man]] | |||
* [[Second Life|Second Life]] | |||
==How-To== | ==How-To== | ||
Line 23: | Line 35: | ||
* [[NVIDIA Ansel]] | * [[NVIDIA Ansel]] | ||
* [[Injectable Camera System]] | * [[Injectable Camera System]] | ||
==Categories== | |||
[[:Category:Games | Games]] | |||
== Weblinks == | == Weblinks == |
Latest revision as of 08:41, 18 April 2022
In-Game Photography can be definded as taking a Screenshot while beinig in a game. Taking a screenshot is in most systems an easy process by clicking a special button or using a simple tool. So everyone can be an in-game photographer as today everyone can be a photographer using modern digital cameras or mobile phones. But as in the early days of photography if you dig deeper in the technology there are many possibilities to improve the outcome of your in-game photography far beyond taking a screenshot.
In perfection it can be a form of art, which consists of photographing video game worlds. It differentiates from Screenshotting in being more related to art and photography. Émile Zola, who described a painting from Camille Pissarro as creating an extraordinary poem of life and strength from ordinary reality. This can be applied to in-game photography, too In this Wiki the focus lies on the emotional responses as the keystone to experiencing In-Game Photography and the creation of an emotional experience as the purpose of artistic expression.
In-game photographers share the same motivations as "real life" photographers, including a desire to capture visually interesting images, preserve memories, and demonstrating technical expertise. You find examples on the artists page.
Composition
The composition of in-game-photos differentiates them from screenshots. Learn how to see the composition possibilities in-game, and how to analyze your photography.
Image Manipulation
Image manipulation involves transforming a photograph using various techniques to achieve a desired result.