Far Cry: Difference between revisions
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[[File:Far_Cry_Primal_-_Moonlight_on_the_Hillside_-_10000BC.jpg|thumb|none|500px|It's important to know that sometimes less is more. By now, you've already seeing the benefit of the rule of thirds and how it adds more appeal to each shot. In this one we went a step further by reducing the general saturation of the shot, ontrodusing for for the dramatic effect while keeping the viewers eye focused on the moon as a rule of geometry contrasts.]] | [[File:Far_Cry_Primal_-_Moonlight_on_the_Hillside_-_10000BC.jpg|thumb|none|500px|It's important to know that sometimes less is more. By now, you've already seeing the benefit of the rule of thirds and how it adds more appeal to each shot. In this one we went a step further by reducing the general saturation of the shot, ontrodusing for for the dramatic effect while keeping the viewers eye focused on the moon as a rule of geometry contrasts.]] | ||
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[[File:Image_1_-_Far_Cry_Primal_-_Mountain_Hills_-_10000BC.jpg|thumb|none|500px|This landscape team with natural and dramatic light of the sunrise, and by the rule of thirds, ground begins from the low left part of the shot and finishes on the right second line, basically making it a diagonal composition.]] | |||
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Revision as of 12:39, 10 October 2020
Die Hauptfigur des Spiels ist Jack Carver, ehemaliger Elite-Soldat der US Marines, der sich zur Ruhe gesetzt hat und sein Geld nun mit Bootsfahrten im Südpazifik verdient. Er soll die Journalistin Valerie Constantine zu einer nicht auf Karten verzeichneten Inselgruppe bringen, da Valerie dort angeblich Bilder von japanischen Ruinen aus dem Zweiten Weltkrieg machen will. Bei der Rückfahrt von der Insel wird Carvers Boot jedoch beschossen und versenkt. Unter Beschuss von unbekannten Söldnern wird er in eine Höhle gespült. Ab diesem Zeitpunkt übernimmt der Spieler die Kontrolle.