Injectable Camera System: Difference between revisions

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(Created page with "The main purpose of an injectable camera system is to hijack the in-game 3D camera by overwriting values in its camera structure with our own values so we can control where th...")
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Revision as of 17:39, 22 August 2020

The main purpose of an injectable camera system is to hijack the in-game 3D camera by overwriting values in its camera structure with our own values so we can control where the camera is located, it's pitch/yaw/roll values, its FoV and the camera's look vector.