File:HZD 2.jpeg

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Revision as of 16:17, 16 September 2020 by Abratox (talk | contribs) (Whenever you want to show size of an object, if the distance allows it, shoot it from below, as close to the ground as possible. That way an already big enemy like the one in this photo looks like it is towering over Aloy and that stomp that it is going for, would definitely crush her. In the same respect, with this angle we want to also show how small the other character is. Having the horizon that low also gives an almost infinite size feel to the enemy making him look larger than even the...)
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Original file(3,840 × 2,160 pixels, file size: 929 KB, MIME type: image/jpeg)

Summary

Whenever you want to show size of an object, if the distance allows it, shoot it from below, as close to the ground as possible. That way an already big enemy like the one in this photo looks like it is towering over Aloy and that stomp that it is going for, would definitely crush her. In the same respect, with this angle we want to also show how small the other character is. Having the horizon that low also gives an almost infinite size feel to the enemy making him look larger than even the scenery.

File history

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Date/TimeThumbnailDimensionsUserComment
current16:17, 16 September 2020Thumbnail for version as of 16:17, 16 September 20203,840 × 2,160 (929 KB)Abratox (talk | contribs)Whenever you want to show size of an object, if the distance allows it, shoot it from below, as close to the ground as possible. That way an already big enemy like the one in this photo looks like it is towering over Aloy and that stomp that it is going for, would definitely crush her. In the same respect, with this angle we want to also show how small the other character is. Having the horizon that low also gives an almost infinite size feel to the enemy making him look larger than even the...

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