Injectable Camera System: Difference between revisions
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(Created page with "The main purpose of an injectable camera system is to hijack the in-game 3D camera by overwriting values in its camera structure with our own values so we can control where th...") |
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The main purpose of an injectable camera system is to hijack the in-game 3D camera by overwriting values in its camera structure with our own values so we can control where the camera is located, it's pitch/yaw/roll values, its FoV and the camera's look vector. | The main purpose of an injectable camera system is to hijack the in-game 3D camera by overwriting values in its camera structure with our own values so we can control where the camera is located, it's pitch/yaw/roll values, its FoV and the camera's look vector. | ||
==Weblinks== | |||
[https://github.com/FransBouma/InjectableGenericCameraSystem Injectable Generic Camera System by Otis_Inf] |
Latest revision as of 17:40, 22 August 2020
The main purpose of an injectable camera system is to hijack the in-game 3D camera by overwriting values in its camera structure with our own values so we can control where the camera is located, it's pitch/yaw/roll values, its FoV and the camera's look vector.