Rule of Thirds: Difference between revisions

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<li style="display: inline-block; vertical-align: top;"> [[File:Far_cry_bus.jpg|thumb|none|500px|I angled the Far Cry screen below to ensure a large portion of the bus is towards the right third, along with the tree in the foreground. I took the viewer’s point of view into account by positioning the camera to show a longer, wider shot of the bus that flows into the deeper sections of the screenshot. While most of the right third is taken up by the bus and tree, the left-most portion is kept a bit emptier with lots of negative space (the sky). This is a more pleasing image over a more head-on shot thanks to the rule of thirds.]] </li>
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[[File:GranTursmo_4.jpeg|thumb|none|500px|In this shot we clearly want to show who is in the lead. Using the rule of thirds, the track begins in the upper left corner and ends in the lower right. That way you have a diagonal composition showing direction with motion blur, a sense of speed and depth of field shows exactly what the focus is on, attracting the attention of the eye on that.]]
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Latest revision as of 16:32, 16 September 2020

The image is divided into 9 equal segments by 2 vertical and 2 horizontal lines. You should position the most important elements in your scene along these lines, or at the points where they intersect. This will add balance and interest to your in-game-photo.

Example

  • In this shot we clearly want to show who is in the lead. Using the rule of thirds, the track begins in the upper left corner and ends in the lower right. That way you have a diagonal composition showing direction with motion blur, a sense of speed and depth of field shows exactly what the focus is on, attracting the attention of the eye on that.