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21 September 2020
- 17:1417:14, 21 September 2020 diff hist +358 N File:Marvel's Spider-Man 20191017002511.jpg By showing Spider-Man as a lonely subject, as he climbs alone to the top of the highest buildings in New York, we can not only make him the focus of the image but also give the viewer a glimpse of his life and experiences. It also helps that he's surrounded by negative space and the golden light from sunset, and the use of the rule of thirds. current
- 17:1317:13, 21 September 2020 diff hist +268 N File:Horizon Zero Dawn™ 20200918160703.jpg The combination of orange sunlight and blue sky or water is a very common one to find and apply to images, and it works really well as it creates contrast. Contrast brings rhythm and layers to the image, and that in turn draws attention from the viewers. current
- 17:0217:02, 21 September 2020 diff hist +373 N File:Horizon Zero Dawn™ 20200918155225.jpg By placing Aloy in front of a uniform background made of trees, we can create a contrast that brings the attention towards her. To reinforce this focal point, she is also placed on the lower third of the image, and the shallow depth of field keeps her from merging with the trees. This also keep the snowflakes visible, adding a new element to the atmosphere. current
- 17:0017:00, 21 September 2020 diff hist +451 N File:Horizon Zero Dawn™ 20200918153737.jpg Here a tension is created by the situation where Aloy is chased by a Sawtooth. What guides our eyes to the points of interest is the rule of thirds: she is aligned right on top of the right third line, and her face is in the exact intersection of the right and upper thirds. The use of a tilted camera creates diagonal lines on the background and between her face and the Sawtooth's face, adding tension and movement. (Horizon Zero Dawn) current
- 17:0017:00, 21 September 2020 diff hist +319 N File:Horizon Zero Dawn™ 20190317200351.jpg In this scene Aloy is in front of a background that consists only of the night sky, making her the only subject present in the scene. The clear background makes it clear that she must be the focal point of the image. To add to that, she is placed on the left third line, which gives movement to the image. current
- 16:5816:58, 21 September 2020 diff hist +335 N File:Horizon Zero Dawn™ 20180129214334.jpg Black and white photography can be very appealing. Not only for its history, but because it allows us to focus on the value of light, textures and shapes. In this situation, it allows us to see all the nuance created by the light on the rocks, clouds and mountains, and also makes the white snow all the more interesting. current
- 16:5716:57, 21 September 2020 diff hist +431 N File:FINAL FANTASY XV 20200920095850.jpg Cindy's expression here is the main subject that was chosen to be photographed. We're not interested in the rest of her body, so the camera got closer to her, cutting out unnecessary detail from the image, leaving just enough background to show that she is in the auto station where she usually works. The shallow depth of field was also used to emphasize that she is where our attention should be. (Final Fantasy XV) current
- 16:5616:56, 21 September 2020 diff hist +293 N File:FINAL FANTASY VII REMAKE 20200419102536.jpg In this scene from Final Fantasy VII Remake, the sunset creates a meaningful atmosphere as Cloud, Tifa and Barret watch the destroyed slums. The shades and the feeling of the ending day add up to a more dramatic scene, Also the composition is made of different depths and layers. current
- 16:5516:55, 21 September 2020 diff hist +233 N File:BATMAN™ ARKHAM KNIGHT 20190926193141.jpg The use of a high camera angle can give us an overview of Gotham City, and by adding the two characters we can glimpse into their points of view and realize how big it actually is, as the city disappears on the horizon. current
- 16:5216:52, 21 September 2020 diff hist +283 N File:BATMAN™ ARKHAM KNIGHT 20190926193046 1.jpg As we see the balcony coming from the right side, we are introduced to the dialogue between Batman and the Joker who is pointing ahead, and then to all of Gotham at night. The lines from the foreground lead us towards the scene and creates depth. (Batman Arkham Knight) current
19 September 2020
- 17:0517:05, 19 September 2020 diff hist +118 Microsoft Flight Simulator No edit summary
- 17:0317:03, 19 September 2020 diff hist +69 N File:Microsoft Flight Simulator AI light.png The Artificial Intelligence creates the light at night. current
- 16:5016:50, 19 September 2020 diff hist +416 N File:Fallout76 - Beautiful Sunset just otside the Vault.jpg As well as giving us the view from top of the hill which by itself creates the epic feeling, this shot has multiple planes in it's depth of field which gives us more tree dimensional feel and not just as a simple 2d image even if it is. There is unquestionably a details of Vault-Tec mark that is the only man made object across the shot that by itself creates a contrast between natural and man-made. current
- 16:5016:50, 19 September 2020 diff hist +441 N File:Far Cry Primal - Valley of the Bears - 10000BC.jpg The dramatic effect of this images come from the high trees and ridges that seem to cave us in and in a way pressure us to run toward the middle part of the image. Natural lightning gives us something we can corelate to, even though this is not a real shot of the nature. Additionally, there are a few details like the high tree in the middle as well as the white ones that give us the feeling of being in the "land of Gods". current
- 16:4916:49, 19 September 2020 diff hist +284 N File:No Man's Sky - Planet Resria-helix - Early morning.jpg As we've already discussed sometimes less is more. By having such a far depth of fieldd in this shot there are very few details we can see in the distance, pushing the viewer's eye toward the jaggy details of the palm looking trees located in the left part of the image. current
- 16:4916:49, 19 September 2020 diff hist +439 N File:Far Cry Primal - Entrance to the ancient Cave - 10000BC.jpg Following the rule of thirds, the focus is placed on the entrance to the cave, and the blue sky complements the warm tone of the torch and the cave itself with it's rough stone texture. Also there is a rule of subject position in the line of field, where these hanging branches create more plains of depth, so you have branches in the first plan, torch and pointy rock in the second and cave entrance and sky in the third. current
- 16:4816:48, 19 September 2020 diff hist +251 N File:Far Cry Primal - Cave of the first Settlers - 10000BC.jpg The natural cave-in and the walls themself push the viewers eye toward the center, naturally creating a vignette effect. Additionally, the rough and sharp stalactites give a stark contrast compared to warm and natural light of the fire. current
- 16:4716:47, 19 September 2020 diff hist +307 N File:No Man's Sky - Planet Resria-helix somewhere inbetween the stars.jpg Rule of thirds is applied in a most literal sence. The horizon starts and ends on the first horisontal line of the rule of thirds. The dust from the spaceship complements the clouds on the sky, as well as the clouds with their gentle texture complement the rough texture of the planet's flora. current
- 16:4716:47, 19 September 2020 diff hist +379 N File:Far Cry Primal - Moonlight on the Hillside - 10000BC.jpg It's important to know that sometimes less is more. By now, you've already seeing the benefit of the rule of thirds and how it adds more appeal to each shot. In this one we went a step further by reducing the general saturation of the shot, ontrodusing for for the dramatic effect while keeping the viewers eye focused on the moon as a rule of geometry contrasts. current
- 16:4616:46, 19 September 2020 diff hist +312 N File:Fallout76 - Greenery just North of the road 95A.jpg This landscape shot by itself has many details and natural well ballanced lightning. There is also a geometry shape of the sky and ground that complement each other. The horizon in this landscape is not in the center, but rather placed on the lower right half for the sake of more dramatic effect. current