In-Game Photography: Difference between revisions

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In-game photographers share the same motivations as "real life" photographers, including a desire to capture [[Composition | visually interesting images]], [[Documentation| preserve memories]], and demonstrating [[How To:In-game Photography | technical expertise]]. You find examples on the [[artists]] page.
In-game photographers share the same motivations as "real life" photographers, including a desire to capture [[Composition | visually interesting images]], [[Documentation| preserve memories]], and demonstrating [[How To:In-game Photography | technical expertise]]. You find examples on the [[artists]] page.


[[File:Far_cry_bus.jpg|thumb|right|500px|I angled the Far Cry screen below to ensure a large portion of the bus is towards the right third, along with the tree in the foreground. I took the viewer’s point of view into account by positioning the camera to show a longer, wider shot of the bus that flows into the deeper sections of the screenshot. While most of the right third is taken up by the bus and tree, the left-most portion is kept a bit emptier with lots of negative space (the sky). This is a more pleasing image over a more head-on shot thanks to the [[Rule_of_Thirds | rule of thirds]].]]
[[File:Far_cry_bus.jpg|thumb|right|500px|I angled the Far Cry screen below to ensure a large portion of the bus is towards the right third, along with the tree in the foreground. I took the viewer’s point of view into account by positioning the camera to show a longer, wider shot of the bus that flows into the deeper sections of the photo. While most of the right third is taken up by the bus and tree, the left-most portion is kept a bit emptier with lots of negative space (the sky). This is a more pleasing image over a more head-on shot thanks to the [[Rule_of_Thirds | rule of thirds]].]]





Revision as of 08:45, 13 September 2020

In-Game Photography is a form of art, which consists of photographing video game worlds. It differentiates from Screenshotting in being more related to art and photography. In this Wiki the focus lies on the emotional responses as the keystone to experiencing In-Game Photography and the creation of an emotional experience as the purpose of artistic expression.


In-game photographers share the same motivations as "real life" photographers, including a desire to capture visually interesting images, preserve memories, and demonstrating technical expertise. You find examples on the artists page.

File:Far cry bus.jpg
I angled the Far Cry screen below to ensure a large portion of the bus is towards the right third, along with the tree in the foreground. I took the viewer’s point of view into account by positioning the camera to show a longer, wider shot of the bus that flows into the deeper sections of the photo. While most of the right third is taken up by the bus and tree, the left-most portion is kept a bit emptier with lots of negative space (the sky). This is a more pleasing image over a more head-on shot thanks to the rule of thirds.


Composition

The composition of in-game-photos differentiates them from screenshots. Learn how to see the composition possibilities in-game, and how to analyze your photography.

Popular Games

How-To

Weblinks