In-Game Photography: Difference between revisions

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* [[World of Warcraft]]
* [[World of Warcraft]]
* [[Far Cry]]
* [[Far Cry]]
* [[Microsoft Flight Simulator]]


==How-To==
==How-To==

Revision as of 16:50, 18 September 2020

In-Game Photography is a form of art, which consists of photographing video game worlds. It differentiates from Screenshotting in being more related to art and photography. In this Wiki the focus lies on the emotional responses as the keystone to experiencing In-Game Photography and the creation of an emotional experience as the purpose of artistic expression.


In-game photographers share the same motivations as "real life" photographers, including a desire to capture visually interesting images, preserve memories, and demonstrating technical expertise. You find examples on the artists page.

Horizon Zero Dawn: Whenever you want to show size of an object, if the distance allows it, shoot it from below, as close to the ground as possible. That way an already big enemy like the one in this photo looks like it is towering over Aloy and that stomp that it is going for, would definitely crush her. In the same respect, with this angle we want to also show how small the other character is. Having the horizon that low also gives an almost infinite size feel to the enemy making him look larger than even the scenery.


Composition

The composition of in-game-photos differentiates them from screenshots. Learn how to see the composition possibilities in-game, and how to analyze your photography.

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How-To

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