File:Far Cry Primal - Entrance to the ancient Cave - 10000BC.jpg

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Revision as of 16:49, 19 September 2020 by Abratox (talk | contribs) (Following the rule of thirds, the focus is placed on the entrance to the cave, and the blue sky complements the warm tone of the torch and the cave itself with it's rough stone texture. Also there is a rule of subject position in the line of field, where these hanging branches create more plains of depth, so you have branches in the first plan, torch and pointy rock in the second and cave entrance and sky in the third.)
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Original file(3,440 × 1,440 pixels, file size: 4.61 MB, MIME type: image/jpeg)

Summary

Following the rule of thirds, the focus is placed on the entrance to the cave, and the blue sky complements the warm tone of the torch and the cave itself with it's rough stone texture. Also there is a rule of subject position in the line of field, where these hanging branches create more plains of depth, so you have branches in the first plan, torch and pointy rock in the second and cave entrance and sky in the third.

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current16:49, 19 September 2020Thumbnail for version as of 16:49, 19 September 20203,440 × 1,440 (4.61 MB)Abratox (talk | contribs)Following the rule of thirds, the focus is placed on the entrance to the cave, and the blue sky complements the warm tone of the torch and the cave itself with it's rough stone texture. Also there is a rule of subject position in the line of field, where these hanging branches create more plains of depth, so you have branches in the first plan, torch and pointy rock in the second and cave entrance and sky in the third.

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