File:Death Stranding 3.jpeg: Revision history

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16 September 2020

  • curprev 16:1516:15, 16 September 2020Abratox talk contribs 455 bytes +455 Just as with vehicles, for character movements you need to position the camera at an angle that best gives away the sense of a leap towards something or somewhere. In this example our character is jumping off a cliff. By leaving the ground/landing zone invisible to the viewer, the composition gives a sense of a much higher jump than it actually is and by tilting the camera slightly downward, that accentuates the feel of a jump even more.