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	<title>File:Spiderman 1.jpeg - Revision history</title>
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	<updated>2026-05-02T15:14:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://ingamephotography.com/index.php?title=File:Spiderman_1.jpeg&amp;diff=123&amp;oldid=prev</id>
		<title>Abratox: Spiderman is leaping towards the ground, however he is positioned to the side because of an optical illusion. He is clearly aiming at the center of that street, but if we put him there, realistically he would overshoot that center by a lot. Having him on the side, like any motion story, tells us not where he is but where he will end up being. Twisting the angle of the shot above high-rise buildings gives a greater sense of vertigo. The depth of field tells us just how high Spiderman is.</title>
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		<updated>2020-09-16T16:18:07Z</updated>

		<summary type="html">&lt;p&gt;Spiderman is leaping towards the ground, however he is positioned to the side because of an optical illusion. He is clearly aiming at the center of that street, but if we put him there, realistically he would overshoot that center by a lot. Having him on the side, like any motion story, tells us not where he is but where he will end up being. Twisting the angle of the shot above high-rise buildings gives a greater sense of vertigo. The depth of field tells us just how high Spiderman is.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Summary ==&lt;br /&gt;
Spiderman is leaping towards the ground, however he is positioned to the side because of an optical illusion. He is clearly aiming at the center of that street, but if we put him there, realistically he would overshoot that center by a lot. Having him on the side, like any motion story, tells us not where he is but where he will end up being. Twisting the angle of the shot above high-rise buildings gives a greater sense of vertigo. The depth of field tells us just how high Spiderman is.&lt;/div&gt;</summary>
		<author><name>Abratox</name></author>
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