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	<title>File:HZD 2.jpeg - Revision history</title>
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	<updated>2026-05-02T15:03:36Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://ingamephotography.com/index.php?title=File:HZD_2.jpeg&amp;diff=122&amp;oldid=prev</id>
		<title>Abratox: Whenever you want to show size of an object, if the distance allows it, shoot it from below, as close to the ground as possible. That way an already big enemy like the one in this photo looks like it is towering over Aloy and that stomp that it is going for, would definitely crush her. In the same respect, with this angle we want to also show how small the other character is. Having the horizon that low also gives an almost infinite size feel to the enemy making him look larger than even the...</title>
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		<updated>2020-09-16T16:17:47Z</updated>

		<summary type="html">&lt;p&gt;Whenever you want to show size of an object, if the distance allows it, shoot it from below, as close to the ground as possible. That way an already big enemy like the one in this photo looks like it is towering over Aloy and that stomp that it is going for, would definitely crush her. In the same respect, with this angle we want to also show how small the other character is. Having the horizon that low also gives an almost infinite size feel to the enemy making him look larger than even the...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Summary ==&lt;br /&gt;
Whenever you want to show size of an object, if the distance allows it, shoot it from below, as close to the ground as possible. That way an already big enemy like the one in this photo looks like it is towering over Aloy and that stomp that it is going for, would definitely crush her. In the same respect, with this angle we want to also show how small the other character is. Having the horizon that low also gives an almost infinite size feel to the enemy making him look larger than even the scenery.&lt;/div&gt;</summary>
		<author><name>Abratox</name></author>
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