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	<title>File:Death Stranding 3.jpeg - Revision history</title>
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	<updated>2026-05-02T15:03:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://ingamephotography.com/index.php?title=File:Death_Stranding_3.jpeg&amp;diff=115&amp;oldid=prev</id>
		<title>Abratox: Just as with vehicles, for character movements you need to position the camera at an angle that best gives away the sense of a leap towards something or somewhere. In this example our character is jumping off a cliff. By leaving the ground/landing zone invisible to the viewer, the composition gives a sense of a much higher jump than it actually is and by tilting the camera slightly downward, that accentuates the feel of a jump even more.</title>
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		<updated>2020-09-16T16:15:37Z</updated>

		<summary type="html">&lt;p&gt;Just as with vehicles, for character movements you need to position the camera at an angle that best gives away the sense of a leap towards something or somewhere. In this example our character is jumping off a cliff. By leaving the ground/landing zone invisible to the viewer, the composition gives a sense of a much higher jump than it actually is and by tilting the camera slightly downward, that accentuates the feel of a jump even more.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Summary ==&lt;br /&gt;
Just as with vehicles, for character movements you need to position the camera at an angle that best gives away the sense of a leap towards something or somewhere. In this example our character is jumping off a cliff. By leaving the ground/landing zone invisible to the viewer, the composition gives a sense of a much higher jump than it actually is and by tilting the camera slightly downward, that accentuates the feel of a jump even more.&lt;/div&gt;</summary>
		<author><name>Abratox</name></author>
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