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	<id>https://ingamephotography.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Marcus</id>
	<title>In-Game Photography - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ingamephotography.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Marcus"/>
	<link rel="alternate" type="text/html" href="https://ingamephotography.com/wiki/Special:Contributions/Marcus"/>
	<updated>2026-04-05T17:50:38Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ingamephotography.com/index.php?title=In-Game_Photography:About&amp;diff=1344</id>
		<title>In-Game Photography:About</title>
		<link rel="alternate" type="text/html" href="https://ingamephotography.com/index.php?title=In-Game_Photography:About&amp;diff=1344"/>
		<updated>2022-06-08T17:54:04Z</updated>

		<summary type="html">&lt;p&gt;Marcus: Created page with &amp;quot;Our mission is to build a source for everyone from beginner to expert to create high-quality in-game-photos, promote them and enable to defend the artistic aspect of the work.  We envision a world where in-game photography is widely accepted as a form of art besides photography and fine arts.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Our mission is to build a source for everyone from beginner to expert to create high-quality in-game-photos, promote them and enable to defend the artistic aspect of the work.&lt;br /&gt;
&lt;br /&gt;
We envision a world where in-game photography is widely accepted as a form of art besides photography and fine arts.&lt;/div&gt;</summary>
		<author><name>Marcus</name></author>
	</entry>
	<entry>
		<id>https://ingamephotography.com/index.php?title=Divinity&amp;diff=1343</id>
		<title>Divinity</title>
		<link rel="alternate" type="text/html" href="https://ingamephotography.com/index.php?title=Divinity&amp;diff=1343"/>
		<updated>2022-04-18T09:02:52Z</updated>

		<summary type="html">&lt;p&gt;Marcus: Created page with &amp;quot;== Description ==  Divinity: Original Sin II: Dead shark on a polluted shore. The shark was maybe killed by the group standing around it. An undead standing in the lower right corner seams to regenerate from poisonous pollution.  Divinity [https://en.wikipedia.org/wiki/Divinity_(series)|Divinity] is a role-playing video game developed and published by Larian Studios. Living beings on Rivellon have a form of energy known...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity-shark-quest.png|thumb|right|500px|Divinity: Original Sin II: Dead shark on a polluted shore. The shark was maybe killed by the group standing around it. An undead standing in the lower right corner seams to regenerate from poisonous pollution.]]&lt;br /&gt;
&lt;br /&gt;
Divinity [https://en.wikipedia.org/wiki/Divinity_(series)|Divinity] is a role-playing video game developed and published by Larian Studios. Living beings on Rivellon have a form of energy known as Source, and individuals called Sourcerers can manipulate Source to cast spells or enhance their combat abilities.&lt;br /&gt;
The protagonists of the first game are a pair of &amp;quot;Source Hunters&amp;quot;: members of an organization dedicated to eradicating a dangerous type of magic known as &amp;quot;Source&amp;quot; and its adepts. The Source Hunters receive orders to investigate the murder of a town councilor by a suspected Sourcerer in Cyseal, a port town in southern Rivellon. In the second part of the game. The Seven Gods of Rivellon had given up a portion of their collective Source power and infused it into a person, Lucian, known as the Divine, who used his powers to hold back the Void. The player character, a Sourcerer, is captured by the Divine Order and sent to an island prison known as Fort Joy. On the way there, a gigantic Kraken Voidwoken attacks and sinks the ship, but the player character is saved by a mysterious voice, who calls the player &amp;quot;Godwoken&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Marcus</name></author>
	</entry>
	<entry>
		<id>https://ingamephotography.com/index.php?title=File:Divinity-shark-quest.png&amp;diff=1342</id>
		<title>File:Divinity-shark-quest.png</title>
		<link rel="alternate" type="text/html" href="https://ingamephotography.com/index.php?title=File:Divinity-shark-quest.png&amp;diff=1342"/>
		<updated>2022-04-18T09:00:37Z</updated>

		<summary type="html">&lt;p&gt;Marcus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Divinity: Original Sin II: Dead shark on a polluted shore. The shark was maybe killed by the group standing around it. An undead standing in the lower right corner seams to regenerate from poisonous pollution.&lt;/div&gt;</summary>
		<author><name>Marcus</name></author>
	</entry>
	<entry>
		<id>https://ingamephotography.com/index.php?title=In-game&amp;diff=1341</id>
		<title>In-game</title>
		<link rel="alternate" type="text/html" href="https://ingamephotography.com/index.php?title=In-game&amp;diff=1341"/>
		<updated>2022-04-18T08:43:03Z</updated>

		<summary type="html">&lt;p&gt;Marcus: Created page with &amp;quot;== List of photographed games ==  Divinity&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== List of photographed games ==&lt;br /&gt;
&lt;br /&gt;
[[Divinity]]&lt;/div&gt;</summary>
		<author><name>Marcus</name></author>
	</entry>
	<entry>
		<id>https://ingamephotography.com/index.php?title=In-Game_Photography&amp;diff=1340</id>
		<title>In-Game Photography</title>
		<link rel="alternate" type="text/html" href="https://ingamephotography.com/index.php?title=In-Game_Photography&amp;diff=1340"/>
		<updated>2022-04-18T08:41:54Z</updated>

		<summary type="html">&lt;p&gt;Marcus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[In-Game Photography Definition | In-Game Photography]] can be definded as taking a Screenshot while beinig in a game. Taking a screenshot is in most systems an easy process by clicking a special button or using a simple tool. So everyone can be an in-game photographer as today everyone can be a photographer using modern digital cameras or mobile phones.&lt;br /&gt;
But as in the early days of photography if you dig deeper in the technology there are many possibilities to improve the outcome of your in-game photography far beyond taking a screenshot.&lt;br /&gt;
&lt;br /&gt;
In perfection it can be a form of art, which consists of photographing video game worlds.&lt;br /&gt;
It differentiates from [[Screenshotting]] in being more related to [[art]] and [[photography]]. &lt;br /&gt;
Émile Zola, who described a painting from Camille Pissarro as creating an extraordinary poem of life and strength from ordinary reality. This can be applied to in-game photography, too&lt;br /&gt;
In this Wiki the focus lies on the emotional responses as the keystone to experiencing In-Game Photography and the creation of an emotional experience as the purpose of artistic expression.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
In-game photographers share the same motivations as &amp;quot;real life&amp;quot; photographers, including a desire to capture [[Composition | visually interesting images]], [[Documentation| preserve memories]], and demonstrating [[How To:In-game Photography | technical expertise]]. You find examples on the [[artists]] page.&lt;br /&gt;
&lt;br /&gt;
[[File:HZD_2.jpeg|thumb|right|500px|Horizon Zero Dawn: Whenever you want to show size of an object, if the distance allows it, shoot it from below, as close to the ground as possible. That way an already big enemy like the one in this photo looks like it is towering over Aloy and that stomp that it is going for, would definitely crush her. In the same respect, with this angle we want to also show how small the other character is. Having the horizon that low also gives an almost infinite size feel to the enemy making him look larger than even the scenery.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Composition==&lt;br /&gt;
&lt;br /&gt;
The [[composition]] of in-game-photos differentiates them from screenshots. Learn how to see the composition possibilities [[in-game]], and how to analyze your photography.&lt;br /&gt;
&lt;br /&gt;
==Image Manipulation==&lt;br /&gt;
&lt;br /&gt;
[[Image manipulation]] involves transforming a photograph using various techniques to achieve a desired result.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Popular Games==&lt;br /&gt;
* [[Games:GTA V|GTA V]]&lt;br /&gt;
* [[Games:Final Fantasy XIV|Final Fantasy XIV]]&lt;br /&gt;
* [[World of Warcraft]]&lt;br /&gt;
* [[Far Cry]]&lt;br /&gt;
* [[Microsoft Flight Simulator]]&lt;br /&gt;
* [[Games:Spider-Man|Spider-Man]]&lt;br /&gt;
* [[Second Life|Second Life]]&lt;br /&gt;
&lt;br /&gt;
==How-To==&lt;br /&gt;
&lt;br /&gt;
* [[NVIDIA Ansel]]&lt;br /&gt;
* [[Injectable Camera System]]&lt;br /&gt;
&lt;br /&gt;
==Categories==&lt;br /&gt;
[[:Category:Games | Games]]&lt;br /&gt;
&lt;br /&gt;
== Weblinks ==&lt;br /&gt;
* [https://en.m.wikipedia.org/wiki/Art_and_emotion Art_and_emotion]&lt;br /&gt;
* [https://en.m.wikipedia.org/wiki/In-game_photography In-game_photography]&lt;br /&gt;
* [http://www.vice.com/amp/en_us/article/8qxpp4/the-art-of-video-game-photography the-art-of-video-game-photography]&lt;/div&gt;</summary>
		<author><name>Marcus</name></author>
	</entry>
	<entry>
		<id>https://ingamephotography.com/index.php?title=Games:GTA_V&amp;diff=1339</id>
		<title>Games:GTA V</title>
		<link rel="alternate" type="text/html" href="https://ingamephotography.com/index.php?title=Games:GTA_V&amp;diff=1339"/>
		<updated>2022-04-18T08:30:09Z</updated>

		<summary type="html">&lt;p&gt;Marcus: /* Images */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Grand Theft Auto V&#039;&#039;&#039;&#039;&#039; is an action-adventure game set within the fictional state of San Andreas, based on Southern California, the story follows three protagonists — retired bank robber Michael De Santa, street gangster Franklin Clinton, and drug dealer and arms smuggler Trevor Philips — and their efforts to commit heists while under pressure from a corrupt government agency and powerful crime figures. The open world design lets players freely roam San Andreas&#039; open countryside and the fictional city of Los Santos, based on Los Angeles.&lt;br /&gt;
&lt;br /&gt;
== Photography Techniques ==&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
&lt;br /&gt;
=== Scenes ===&lt;br /&gt;
&lt;br /&gt;
=== Images ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Marcus</name></author>
	</entry>
	<entry>
		<id>https://ingamephotography.com/index.php?title=Perfect_Light&amp;diff=1338</id>
		<title>Perfect Light</title>
		<link rel="alternate" type="text/html" href="https://ingamephotography.com/index.php?title=Perfect_Light&amp;diff=1338"/>
		<updated>2022-04-18T08:26:59Z</updated>

		<summary type="html">&lt;p&gt;Marcus: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Try to attract Attention Using Light. Our eyes naturally go to the brightest part of an image. To use this effect in your composition the main subject should be the brightest part of the image.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marcus</name></author>
	</entry>
	<entry>
		<id>https://ingamephotography.com/index.php?title=Perfect_Light&amp;diff=1337</id>
		<title>Perfect Light</title>
		<link rel="alternate" type="text/html" href="https://ingamephotography.com/index.php?title=Perfect_Light&amp;diff=1337"/>
		<updated>2022-04-18T08:26:52Z</updated>

		<summary type="html">&lt;p&gt;Marcus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Try to attract Attention Using Light. Our eyes naturally go to the brightest part of an image. To use this effect in your composition the main subject should be the brightest part of the image.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spider man colors.jpg&lt;/div&gt;</summary>
		<author><name>Marcus</name></author>
	</entry>
	<entry>
		<id>https://ingamephotography.com/index.php?title=File:Divinity-shark-quest.png&amp;diff=1336</id>
		<title>File:Divinity-shark-quest.png</title>
		<link rel="alternate" type="text/html" href="https://ingamephotography.com/index.php?title=File:Divinity-shark-quest.png&amp;diff=1336"/>
		<updated>2022-04-18T08:24:08Z</updated>

		<summary type="html">&lt;p&gt;Marcus: Dead shark on a polluted shore. The shark was maybe killed by the group standing around it. An undead standing in the lower right corner seams to regenerate from poisonous pollution.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Dead shark on a polluted shore. The shark was maybe killed by the group standing around it. An undead standing in the lower right corner seams to regenerate from poisonous pollution.&lt;/div&gt;</summary>
		<author><name>Marcus</name></author>
	</entry>
	<entry>
		<id>https://ingamephotography.com/index.php?title=In-Game_Photography&amp;diff=1335</id>
		<title>In-Game Photography</title>
		<link rel="alternate" type="text/html" href="https://ingamephotography.com/index.php?title=In-Game_Photography&amp;diff=1335"/>
		<updated>2021-10-01T06:03:29Z</updated>

		<summary type="html">&lt;p&gt;Marcus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[In-Game Photography Definition | In-Game Photography]] can be definded as taking a Screenshot while beinig in a game. Taking a screenshot is in most systems an easy process by clicking a special button or using a simple tool. So everyone can be an in-game photographer as today everyone can be a photographer using modern digital cameras or mobile phones.&lt;br /&gt;
But as in the early days of photography if you dig deeper in the technology there are many possibilities to improve the outcome of your in-game photography far beyond taking a screenshot.&lt;br /&gt;
&lt;br /&gt;
In perfection it can be a form of art, which consists of photographing video game worlds.&lt;br /&gt;
It differentiates from [[Screenshotting]] in being more related to [[art]] and [[photography]]. &lt;br /&gt;
Émile Zola, who described a painting from Camille Pissarro as creating an extraordinary poem of life and strength from ordinary reality. This can be applied to in-game photography, too&lt;br /&gt;
In this Wiki the focus lies on the emotional responses as the keystone to experiencing In-Game Photography and the creation of an emotional experience as the purpose of artistic expression.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
In-game photographers share the same motivations as &amp;quot;real life&amp;quot; photographers, including a desire to capture [[Composition | visually interesting images]], [[Documentation| preserve memories]], and demonstrating [[How To:In-game Photography | technical expertise]]. You find examples on the [[artists]] page.&lt;br /&gt;
&lt;br /&gt;
[[File:HZD_2.jpeg|thumb|right|500px|Horizon Zero Dawn: Whenever you want to show size of an object, if the distance allows it, shoot it from below, as close to the ground as possible. That way an already big enemy like the one in this photo looks like it is towering over Aloy and that stomp that it is going for, would definitely crush her. In the same respect, with this angle we want to also show how small the other character is. Having the horizon that low also gives an almost infinite size feel to the enemy making him look larger than even the scenery.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Composition==&lt;br /&gt;
&lt;br /&gt;
The [[composition]] of in-game-photos differentiates them from screenshots. Learn how to see the composition possibilities in-game, and how to analyze your photography.&lt;br /&gt;
&lt;br /&gt;
==Image Manipulation==&lt;br /&gt;
&lt;br /&gt;
[[Image manipulation]] involves transforming a photograph using various techniques to achieve a desired result.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Popular Games==&lt;br /&gt;
* [[Games:GTA V|GTA V]]&lt;br /&gt;
* [[Games:Final Fantasy XIV|Final Fantasy XIV]]&lt;br /&gt;
* [[World of Warcraft]]&lt;br /&gt;
* [[Far Cry]]&lt;br /&gt;
* [[Microsoft Flight Simulator]]&lt;br /&gt;
* [[Games:Spider-Man|Spider-Man]]&lt;br /&gt;
* [[Second Life|Second Life]]&lt;br /&gt;
&lt;br /&gt;
==How-To==&lt;br /&gt;
&lt;br /&gt;
* [[NVIDIA Ansel]]&lt;br /&gt;
* [[Injectable Camera System]]&lt;br /&gt;
&lt;br /&gt;
==Categories==&lt;br /&gt;
[[:Category:Games | Games]]&lt;br /&gt;
&lt;br /&gt;
== Weblinks ==&lt;br /&gt;
* [https://en.m.wikipedia.org/wiki/Art_and_emotion Art_and_emotion]&lt;br /&gt;
* [https://en.m.wikipedia.org/wiki/In-game_photography In-game_photography]&lt;br /&gt;
* [http://www.vice.com/amp/en_us/article/8qxpp4/the-art-of-video-game-photography the-art-of-video-game-photography]&lt;/div&gt;</summary>
		<author><name>Marcus</name></author>
	</entry>
	<entry>
		<id>https://ingamephotography.com/index.php?title=In-Game_Photography&amp;diff=1334</id>
		<title>In-Game Photography</title>
		<link rel="alternate" type="text/html" href="https://ingamephotography.com/index.php?title=In-Game_Photography&amp;diff=1334"/>
		<updated>2021-09-12T12:57:36Z</updated>

		<summary type="html">&lt;p&gt;Marcus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[In-Game Photography Definition | In-Game Photography]] can be definded as taking a Screenshot while beinig in a game. Taking a screenshot is in most systems an easy process by clicking a special button or using a simple tool. So everyone can be an in-game photographer as today everyone can be a photographer using modern digital cameras or mobile phones.&lt;br /&gt;
But as in the early days of photography if you dig deeper in the technology there are many possibilities to improve the outcome of your in-game photography far beyond taking a screenshot.&lt;br /&gt;
&lt;br /&gt;
In perfection it can be a form of art, which consists of photographing video game worlds.&lt;br /&gt;
It differentiates from [[Screenshotting]] in being more related to [[art]] and [[photography]]. &lt;br /&gt;
In this Wiki the focus lies on the emotional responses as the keystone to experiencing In-Game Photography and the creation of an emotional experience as the purpose of artistic expression.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
In-game photographers share the same motivations as &amp;quot;real life&amp;quot; photographers, including a desire to capture [[Composition | visually interesting images]], [[Documentation| preserve memories]], and demonstrating [[How To:In-game Photography | technical expertise]]. You find examples on the [[artists]] page.&lt;br /&gt;
&lt;br /&gt;
[[File:HZD_2.jpeg|thumb|right|500px|Horizon Zero Dawn: Whenever you want to show size of an object, if the distance allows it, shoot it from below, as close to the ground as possible. That way an already big enemy like the one in this photo looks like it is towering over Aloy and that stomp that it is going for, would definitely crush her. In the same respect, with this angle we want to also show how small the other character is. Having the horizon that low also gives an almost infinite size feel to the enemy making him look larger than even the scenery.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Composition==&lt;br /&gt;
&lt;br /&gt;
The [[composition]] of in-game-photos differentiates them from screenshots. Learn how to see the composition possibilities in-game, and how to analyze your photography.&lt;br /&gt;
&lt;br /&gt;
==Image Manipulation==&lt;br /&gt;
&lt;br /&gt;
[[Image manipulation]] involves transforming a photograph using various techniques to achieve a desired result.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Popular Games==&lt;br /&gt;
* [[Games:GTA V|GTA V]]&lt;br /&gt;
* [[Games:Final Fantasy XIV|Final Fantasy XIV]]&lt;br /&gt;
* [[World of Warcraft]]&lt;br /&gt;
* [[Far Cry]]&lt;br /&gt;
* [[Microsoft Flight Simulator]]&lt;br /&gt;
* [[Games:Spider-Man|Spider-Man]]&lt;br /&gt;
* [[Second Life|Second Life]]&lt;br /&gt;
&lt;br /&gt;
==How-To==&lt;br /&gt;
&lt;br /&gt;
* [[NVIDIA Ansel]]&lt;br /&gt;
* [[Injectable Camera System]]&lt;br /&gt;
&lt;br /&gt;
==Categories==&lt;br /&gt;
[[:Category:Games | Games]]&lt;br /&gt;
&lt;br /&gt;
== Weblinks ==&lt;br /&gt;
* [https://en.m.wikipedia.org/wiki/Art_and_emotion Art_and_emotion]&lt;br /&gt;
* [https://en.m.wikipedia.org/wiki/In-game_photography In-game_photography]&lt;br /&gt;
* [http://www.vice.com/amp/en_us/article/8qxpp4/the-art-of-video-game-photography the-art-of-video-game-photography]&lt;/div&gt;</summary>
		<author><name>Marcus</name></author>
	</entry>
	<entry>
		<id>https://ingamephotography.com/index.php?title=Cyberpunk_2077&amp;diff=1333</id>
		<title>Cyberpunk 2077</title>
		<link rel="alternate" type="text/html" href="https://ingamephotography.com/index.php?title=Cyberpunk_2077&amp;diff=1333"/>
		<updated>2021-09-12T12:42:31Z</updated>

		<summary type="html">&lt;p&gt;Marcus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
In Cyberpunk 2077 the player plays a mercenary who has to fight his way through Night City, a city controlled by companies and untouched by the laws of the country and the state.&lt;br /&gt;
&lt;br /&gt;
== Photo Mode ==&lt;br /&gt;
&lt;br /&gt;
The photo mode has the most detailed options out there at the moment. It offers in-game photographs everything they could possibly want in this kind of feature.&lt;br /&gt;
The features range from contrast, grain, highlights to posing and much more. The photo mode will also have a variety of stickers as well as photo frames.&lt;br /&gt;
See this [https://www.youtube.com/watch?v=IHfs98k86EA photo mode trailer].&lt;br /&gt;
&lt;br /&gt;
This mod https://www.nexusmods.com/cyberpunk2077/mods/3135 allows in-game photographers to move the camera so that it is not centered around V and it captures the environment in different angles. Additionaly it can load objects in a greater distance and removes the pixelated or blurred effect.&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Marcus</name></author>
	</entry>
	<entry>
		<id>https://ingamephotography.com/index.php?title=Cyberpunk_2077&amp;diff=1332</id>
		<title>Cyberpunk 2077</title>
		<link rel="alternate" type="text/html" href="https://ingamephotography.com/index.php?title=Cyberpunk_2077&amp;diff=1332"/>
		<updated>2021-09-12T12:41:11Z</updated>

		<summary type="html">&lt;p&gt;Marcus: /* Photo Mode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
In Cyberpunk 2077 the player plays a mercenary who has to fight his way through Night City, a city controlled by companies and untouched by the laws of the country and the state.&lt;br /&gt;
&lt;br /&gt;
== Photo Mode ==&lt;br /&gt;
&lt;br /&gt;
The photo mode has the most detailed options out there at the moment. It offers in-game photographs everything they could possibly want in this kind of feature.&lt;br /&gt;
The features range from contrast, grain, highlights to posing and much more. The photo mode will also have a variety of stickers as well as photo frames.&lt;br /&gt;
See this [https://www.youtube.com/watch?v=IHfs98k86EA photo mode trailer].&lt;br /&gt;
&lt;br /&gt;
This mod https://www.nexusmods.com/cyberpunk2077/mods/3135 allows in-game photographers to move the camera so that it is not centered around V. This allows to capture the game world and environments in different angles. Additionaly it can load objects in a greater distance and removes the pixelated or blurred effect.&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Marcus</name></author>
	</entry>
	<entry>
		<id>https://ingamephotography.com/index.php?title=Second_Life&amp;diff=1331</id>
		<title>Second Life</title>
		<link rel="alternate" type="text/html" href="https://ingamephotography.com/index.php?title=Second_Life&amp;diff=1331"/>
		<updated>2021-08-15T18:21:31Z</updated>

		<summary type="html">&lt;p&gt;Marcus: Created page with &amp;quot;Second Life is an online virtual world (metaverse). In 2013 it had approximately one million regular users. In many ways, Second Life is similar to massively multiplayer onlin...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Second Life is an online virtual world (metaverse). In 2013 it had approximately one million regular users. In many ways, Second Life is similar to massively multiplayer online role-playing games but the developer Linden Lab is emphatic that their creation is not a game: &amp;quot;There is no manufactured conflict, no set objective&amp;quot;.&lt;br /&gt;
Second Life users, also called residents, create virtual representations of themselves, called avatars, and are able to interact with places, objects and other avatars. &lt;br /&gt;
They can explore the world (known as the grid), meet other residents, socialize, participate in both individual and group activities, build, create, shop, and trade virtual property and services with one another.&lt;br /&gt;
The platform principally features 3D-based user-generated content. Second Life also has its own virtual currency, the Linden Dollar, which is exchangeable with real world currency.&lt;br /&gt;
&lt;br /&gt;
Second Life is great for in-game photography because residents express themselves creatively through virtual world adaptations of art exhibits, live music, live theater and machinima, as well as other art forms.&lt;br /&gt;
==Photo-Tools==&lt;br /&gt;
&lt;br /&gt;
Shadow is at least as important as light. In Second Life you can use Firestom as a viewer. The Linden Labs internal viewer is okay, but Firestorm offers much more possibilities.&lt;br /&gt;
https://www.firestormviewer.org/&lt;br /&gt;
&lt;br /&gt;
==In-Game Photographer==&lt;br /&gt;
&lt;br /&gt;
* https://www.virtuality.blog/&lt;br /&gt;
* https://virtualbloke.com/archives/2954&lt;br /&gt;
&lt;br /&gt;
==In-Game Photographs==&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Secondlife_kunstwerk_2021.png|thumb|none|800px|Art-Installation in Second Life quoting Joseph Beuys.]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Marcus</name></author>
	</entry>
	<entry>
		<id>https://ingamephotography.com/index.php?title=In-Game_Photography&amp;diff=1330</id>
		<title>In-Game Photography</title>
		<link rel="alternate" type="text/html" href="https://ingamephotography.com/index.php?title=In-Game_Photography&amp;diff=1330"/>
		<updated>2021-08-15T18:21:26Z</updated>

		<summary type="html">&lt;p&gt;Marcus: /* Popular Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[In-Game Photography Definition | In-Game Photography]] is a form of art, which consists of photographing video game worlds.&lt;br /&gt;
It differentiates from [[Screenshotting]] in being more related to [[art]] and [[photography]]. &lt;br /&gt;
In this Wiki the focus lies on the emotional responses as the keystone to experiencing In-Game Photography and the creation of an emotional experience as the purpose of artistic expression.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
In-game photographers share the same motivations as &amp;quot;real life&amp;quot; photographers, including a desire to capture [[Composition | visually interesting images]], [[Documentation| preserve memories]], and demonstrating [[How To:In-game Photography | technical expertise]]. You find examples on the [[artists]] page.&lt;br /&gt;
&lt;br /&gt;
[[File:HZD_2.jpeg|thumb|right|500px|Horizon Zero Dawn: Whenever you want to show size of an object, if the distance allows it, shoot it from below, as close to the ground as possible. That way an already big enemy like the one in this photo looks like it is towering over Aloy and that stomp that it is going for, would definitely crush her. In the same respect, with this angle we want to also show how small the other character is. Having the horizon that low also gives an almost infinite size feel to the enemy making him look larger than even the scenery.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Composition==&lt;br /&gt;
&lt;br /&gt;
The [[composition]] of in-game-photos differentiates them from screenshots. Learn how to see the composition possibilities in-game, and how to analyze your photography.&lt;br /&gt;
&lt;br /&gt;
==Image Manipulation==&lt;br /&gt;
&lt;br /&gt;
[[Image manipulation]] involves transforming a photograph using various techniques to achieve a desired result.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Popular Games==&lt;br /&gt;
* [[Games:GTA V|GTA V]]&lt;br /&gt;
* [[Games:Final Fantasy XIV|Final Fantasy XIV]]&lt;br /&gt;
* [[World of Warcraft]]&lt;br /&gt;
* [[Far Cry]]&lt;br /&gt;
* [[Microsoft Flight Simulator]]&lt;br /&gt;
* [[Games:Spider-Man|Spider-Man]]&lt;br /&gt;
* [[Second Life|Second Life]]&lt;br /&gt;
&lt;br /&gt;
==How-To==&lt;br /&gt;
&lt;br /&gt;
* [[NVIDIA Ansel]]&lt;br /&gt;
* [[Injectable Camera System]]&lt;br /&gt;
&lt;br /&gt;
==Categories==&lt;br /&gt;
[[:Category:Games | Games]]&lt;br /&gt;
&lt;br /&gt;
== Weblinks ==&lt;br /&gt;
* [https://en.m.wikipedia.org/wiki/Art_and_emotion Art_and_emotion]&lt;br /&gt;
* [https://en.m.wikipedia.org/wiki/In-game_photography In-game_photography]&lt;br /&gt;
* [http://www.vice.com/amp/en_us/article/8qxpp4/the-art-of-video-game-photography the-art-of-video-game-photography]&lt;/div&gt;</summary>
		<author><name>Marcus</name></author>
	</entry>
	<entry>
		<id>https://ingamephotography.com/index.php?title=In-Game_Photography&amp;diff=1328</id>
		<title>In-Game Photography</title>
		<link rel="alternate" type="text/html" href="https://ingamephotography.com/index.php?title=In-Game_Photography&amp;diff=1328"/>
		<updated>2021-08-15T18:19:28Z</updated>

		<summary type="html">&lt;p&gt;Marcus: /* Popular Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[In-Game Photography Definition | In-Game Photography]] is a form of art, which consists of photographing video game worlds.&lt;br /&gt;
It differentiates from [[Screenshotting]] in being more related to [[art]] and [[photography]]. &lt;br /&gt;
In this Wiki the focus lies on the emotional responses as the keystone to experiencing In-Game Photography and the creation of an emotional experience as the purpose of artistic expression.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
In-game photographers share the same motivations as &amp;quot;real life&amp;quot; photographers, including a desire to capture [[Composition | visually interesting images]], [[Documentation| preserve memories]], and demonstrating [[How To:In-game Photography | technical expertise]]. You find examples on the [[artists]] page.&lt;br /&gt;
&lt;br /&gt;
[[File:HZD_2.jpeg|thumb|right|500px|Horizon Zero Dawn: Whenever you want to show size of an object, if the distance allows it, shoot it from below, as close to the ground as possible. That way an already big enemy like the one in this photo looks like it is towering over Aloy and that stomp that it is going for, would definitely crush her. In the same respect, with this angle we want to also show how small the other character is. Having the horizon that low also gives an almost infinite size feel to the enemy making him look larger than even the scenery.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Composition==&lt;br /&gt;
&lt;br /&gt;
The [[composition]] of in-game-photos differentiates them from screenshots. Learn how to see the composition possibilities in-game, and how to analyze your photography.&lt;br /&gt;
&lt;br /&gt;
==Image Manipulation==&lt;br /&gt;
&lt;br /&gt;
[[Image manipulation]] involves transforming a photograph using various techniques to achieve a desired result.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Popular Games==&lt;br /&gt;
* [[Games:GTA V|GTA V]]&lt;br /&gt;
* [[Games:Final Fantasy XIV|Final Fantasy XIV]]&lt;br /&gt;
* [[World of Warcraft]]&lt;br /&gt;
* [[Far Cry]]&lt;br /&gt;
* [[Microsoft Flight Simulator]]&lt;br /&gt;
* [[Games:Spider-Man|Spider-Man]]&lt;br /&gt;
* [[SecondLife|Second Life]]&lt;br /&gt;
&lt;br /&gt;
==How-To==&lt;br /&gt;
&lt;br /&gt;
* [[NVIDIA Ansel]]&lt;br /&gt;
* [[Injectable Camera System]]&lt;br /&gt;
&lt;br /&gt;
==Categories==&lt;br /&gt;
[[:Category:Games | Games]]&lt;br /&gt;
&lt;br /&gt;
== Weblinks ==&lt;br /&gt;
* [https://en.m.wikipedia.org/wiki/Art_and_emotion Art_and_emotion]&lt;br /&gt;
* [https://en.m.wikipedia.org/wiki/In-game_photography In-game_photography]&lt;br /&gt;
* [http://www.vice.com/amp/en_us/article/8qxpp4/the-art-of-video-game-photography the-art-of-video-game-photography]&lt;/div&gt;</summary>
		<author><name>Marcus</name></author>
	</entry>
	<entry>
		<id>https://ingamephotography.com/index.php?title=File:Secondlife_kunstwerk_2021.png&amp;diff=1327</id>
		<title>File:Secondlife kunstwerk 2021.png</title>
		<link rel="alternate" type="text/html" href="https://ingamephotography.com/index.php?title=File:Secondlife_kunstwerk_2021.png&amp;diff=1327"/>
		<updated>2021-08-15T18:18:09Z</updated>

		<summary type="html">&lt;p&gt;Marcus: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Art-Installation in Second Life quoting Joseph Beuys.&lt;/div&gt;</summary>
		<author><name>Marcus</name></author>
	</entry>
	<entry>
		<id>https://ingamephotography.com/index.php?title=File:Secondlife_kunstwerk_2021.png&amp;diff=1323</id>
		<title>File:Secondlife kunstwerk 2021.png</title>
		<link rel="alternate" type="text/html" href="https://ingamephotography.com/index.php?title=File:Secondlife_kunstwerk_2021.png&amp;diff=1323"/>
		<updated>2021-08-15T18:08:28Z</updated>

		<summary type="html">&lt;p&gt;Marcus: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Art-Installation in Secod Life quoting Joseph Beuys.&lt;/div&gt;</summary>
		<author><name>Marcus</name></author>
	</entry>
	<entry>
		<id>https://ingamephotography.com/index.php?title=File:Secondlife_kunstwerk_2021.png&amp;diff=1322</id>
		<title>File:Secondlife kunstwerk 2021.png</title>
		<link rel="alternate" type="text/html" href="https://ingamephotography.com/index.php?title=File:Secondlife_kunstwerk_2021.png&amp;diff=1322"/>
		<updated>2021-08-15T17:45:48Z</updated>

		<summary type="html">&lt;p&gt;Marcus: Kunstwerk in Secod Life das Joseph Beuys zitiert.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Kunstwerk in Secod Life das Joseph Beuys zitiert.&lt;/div&gt;</summary>
		<author><name>Marcus</name></author>
	</entry>
	<entry>
		<id>https://ingamephotography.com/index.php?title=In-Game_Photography&amp;diff=1321</id>
		<title>In-Game Photography</title>
		<link rel="alternate" type="text/html" href="https://ingamephotography.com/index.php?title=In-Game_Photography&amp;diff=1321"/>
		<updated>2021-08-15T17:35:39Z</updated>

		<summary type="html">&lt;p&gt;Marcus: /* Popular Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[In-Game Photography Definition | In-Game Photography]] is a form of art, which consists of photographing video game worlds.&lt;br /&gt;
It differentiates from [[Screenshotting]] in being more related to [[art]] and [[photography]]. &lt;br /&gt;
In this Wiki the focus lies on the emotional responses as the keystone to experiencing In-Game Photography and the creation of an emotional experience as the purpose of artistic expression.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
In-game photographers share the same motivations as &amp;quot;real life&amp;quot; photographers, including a desire to capture [[Composition | visually interesting images]], [[Documentation| preserve memories]], and demonstrating [[How To:In-game Photography | technical expertise]]. You find examples on the [[artists]] page.&lt;br /&gt;
&lt;br /&gt;
[[File:HZD_2.jpeg|thumb|right|500px|Horizon Zero Dawn: Whenever you want to show size of an object, if the distance allows it, shoot it from below, as close to the ground as possible. That way an already big enemy like the one in this photo looks like it is towering over Aloy and that stomp that it is going for, would definitely crush her. In the same respect, with this angle we want to also show how small the other character is. Having the horizon that low also gives an almost infinite size feel to the enemy making him look larger than even the scenery.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Composition==&lt;br /&gt;
&lt;br /&gt;
The [[composition]] of in-game-photos differentiates them from screenshots. Learn how to see the composition possibilities in-game, and how to analyze your photography.&lt;br /&gt;
&lt;br /&gt;
==Image Manipulation==&lt;br /&gt;
&lt;br /&gt;
[[Image manipulation]] involves transforming a photograph using various techniques to achieve a desired result.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Popular Games==&lt;br /&gt;
* [[Games:GTA V|GTA V]]&lt;br /&gt;
* [[Games:Final Fantasy XIV|Final Fantasy XIV]]&lt;br /&gt;
* [[World of Warcraft]]&lt;br /&gt;
* [[Far Cry]]&lt;br /&gt;
* [[Microsoft Flight Simulator]]&lt;br /&gt;
* [[Games:Spider-Man|Spider-Man]]&lt;br /&gt;
* [[Games:SecondLife|Second Life]]&lt;br /&gt;
&lt;br /&gt;
==How-To==&lt;br /&gt;
&lt;br /&gt;
* [[NVIDIA Ansel]]&lt;br /&gt;
* [[Injectable Camera System]]&lt;br /&gt;
&lt;br /&gt;
==Categories==&lt;br /&gt;
[[:Category:Games | Games]]&lt;br /&gt;
&lt;br /&gt;
== Weblinks ==&lt;br /&gt;
* [https://en.m.wikipedia.org/wiki/Art_and_emotion Art_and_emotion]&lt;br /&gt;
* [https://en.m.wikipedia.org/wiki/In-game_photography In-game_photography]&lt;br /&gt;
* [http://www.vice.com/amp/en_us/article/8qxpp4/the-art-of-video-game-photography the-art-of-video-game-photography]&lt;/div&gt;</summary>
		<author><name>Marcus</name></author>
	</entry>
	<entry>
		<id>https://ingamephotography.com/index.php?title=Games:GTA_V&amp;diff=41</id>
		<title>Games:GTA V</title>
		<link rel="alternate" type="text/html" href="https://ingamephotography.com/index.php?title=Games:GTA_V&amp;diff=41"/>
		<updated>2020-08-16T14:16:33Z</updated>

		<summary type="html">&lt;p&gt;Marcus: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Grand Theft Auto V&#039;&#039;&#039;&#039;&#039; is an action-adventure game set within the fictional state of San Andreas, based on Southern California, the story follows three protagonists — retired bank robber Michael De Santa, street gangster Franklin Clinton, and drug dealer and arms smuggler Trevor Philips — and their efforts to commit heists while under pressure from a corrupt government agency and powerful crime figures. The open world design lets players freely roam San Andreas&#039; open countryside and the fictional city of Los Santos, based on Los Angeles.&lt;br /&gt;
&lt;br /&gt;
== Photography Techniques ==&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
&lt;br /&gt;
=== Scenes ===&lt;br /&gt;
&lt;br /&gt;
=== Images ===&lt;br /&gt;
[[Images:San Andreas:Start Location | San Andreas ]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Marcus</name></author>
	</entry>
	<entry>
		<id>https://ingamephotography.com/index.php?title=In-Game_Photography&amp;diff=40</id>
		<title>In-Game Photography</title>
		<link rel="alternate" type="text/html" href="https://ingamephotography.com/index.php?title=In-Game_Photography&amp;diff=40"/>
		<updated>2020-08-16T14:12:34Z</updated>

		<summary type="html">&lt;p&gt;Marcus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[In-Game Photography Definition | In-Game Photography]] is a form of art, which consists of photographing video game worlds.&lt;br /&gt;
It differentiates from [[Screenshotting]] in being more related to [[art]] and [[photography]]. &lt;br /&gt;
In this Wiki the focus lies on the emotional responses as the keystone to experiencing In-Game Photography and the creation of an emotional experience as the purpose of artistic expression.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
In-game photographers share the same motivations as &amp;quot;real life&amp;quot; photographers, including a desire to capture [[Composition | visually interesting images]], [[Documentation| preserve memories]], and demonstrating [[How To:In-game Photography | technical expertise]].&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
* [[Games:GTA V|GTA V]]&lt;br /&gt;
* [[Games:Final Fantasy XIV|Final Fantasy XIV]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weblinks ==&lt;br /&gt;
* [https://en.m.wikipedia.org/wiki/Art_and_emotion Art_and_emotion]&lt;br /&gt;
* [https://en.m.wikipedia.org/wiki/In-game_photography In-game_photography]&lt;br /&gt;
* [http://www.vice.com/amp/en_us/article/8qxpp4/the-art-of-video-game-photography the-art-of-video-game-photography]&lt;/div&gt;</summary>
		<author><name>Marcus</name></author>
	</entry>
	<entry>
		<id>https://ingamephotography.com/index.php?title=In-Game_Photography&amp;diff=39</id>
		<title>In-Game Photography</title>
		<link rel="alternate" type="text/html" href="https://ingamephotography.com/index.php?title=In-Game_Photography&amp;diff=39"/>
		<updated>2020-08-16T14:12:12Z</updated>

		<summary type="html">&lt;p&gt;Marcus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[In-Game Photography Definition | In-Game Photography]] is a form of art, which consists of photographing video game worlds.&lt;br /&gt;
It differentiates from [[Screenshotting]] in being more related to [[art]] and [[photography]]. &lt;br /&gt;
In this Wiki the focus lies on the emotional responses as the keystone to experiencing In-Game Photography and the creation of an emotional experience as the purpose of artistic expression.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
In-game photographers share the same motivations as &amp;quot;real life&amp;quot; photographers, including a desire to capture [[Composition | visually interesting images]], [[Documentation| preserve memories]], and demonstrating [[How To:In-game Photography | technical expertise]].&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
[[Games:GTA V|GTA V]]&lt;br /&gt;
[[Games:Final Fantasy XIV|Final Fantasy XIV]]&lt;br /&gt;
{{Games:GTA V}}&lt;br /&gt;
&lt;br /&gt;
== Weblinks ==&lt;br /&gt;
* [https://en.m.wikipedia.org/wiki/Art_and_emotion Art_and_emotion]&lt;br /&gt;
* [https://en.m.wikipedia.org/wiki/In-game_photography In-game_photography]&lt;br /&gt;
* [http://www.vice.com/amp/en_us/article/8qxpp4/the-art-of-video-game-photography the-art-of-video-game-photography]&lt;/div&gt;</summary>
		<author><name>Marcus</name></author>
	</entry>
	<entry>
		<id>https://ingamephotography.com/index.php?title=Games:Final_Fantasy_XIV&amp;diff=38</id>
		<title>Games:Final Fantasy XIV</title>
		<link rel="alternate" type="text/html" href="https://ingamephotography.com/index.php?title=Games:Final_Fantasy_XIV&amp;diff=38"/>
		<updated>2020-08-16T13:41:51Z</updated>

		<summary type="html">&lt;p&gt;Marcus: /* Photography Techniques */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Final Fantasy XIV&#039;&#039;&#039;&#039;&#039; also known as &#039;&#039;&#039;&#039;&#039;Final Fantasy XIV Online&#039;&#039;&#039;&#039;&#039; is set in the fantasy realm of Eorzea. Players take control of a customized avatar as they explore the land and are caught up in both an invasion by the hostile Garlean Empire and the threat of the Primals, the deities of the land&#039;s Beastmen tribes. Eventually, they are embroiled in a plot by a Garlean Legatus to destroy the Primals by bringing one of the planet&#039;s moons down on Eorzea.&lt;br /&gt;
&lt;br /&gt;
== Photography Techniques ==&lt;br /&gt;
=== Remove the Heads-up Displays (HUDs) ===&lt;br /&gt;
Typing the command /grouppose or /gpose will make the Heads-up Displays (HUDs) disappear and repeat the latest pose.&lt;br /&gt;
This helps a lot in getting your photography in the right position. This also works if you’re in a party. They will repeat their latest pose and it also makes all characters in the sceene look at the camera. Characters that are not in your party will be in the background and will not repeat their pose or emote.&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
&lt;br /&gt;
=== Scenes ===&lt;br /&gt;
&lt;br /&gt;
=== Images ===&lt;br /&gt;
&lt;br /&gt;
== Fashion ==&lt;br /&gt;
Final Fantasy XIV characters can have a lot of different outfits. These are shared on [https://ffxiv.eorzeacollection.com/glamours/loved Eorzea Collection] with a lot of skill in photography. [https://issuu.com/thefashionistaffxiv/docs/fashion_release_1 The Fashionista] a fashion magazine for Final Fantasy XIV contains a lot of great outfits, too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Marcus</name></author>
	</entry>
	<entry>
		<id>https://ingamephotography.com/index.php?title=Games:Final_Fantasy_XIV&amp;diff=37</id>
		<title>Games:Final Fantasy XIV</title>
		<link rel="alternate" type="text/html" href="https://ingamephotography.com/index.php?title=Games:Final_Fantasy_XIV&amp;diff=37"/>
		<updated>2020-08-16T13:30:25Z</updated>

		<summary type="html">&lt;p&gt;Marcus: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Final Fantasy XIV&#039;&#039;&#039;&#039;&#039; also known as &#039;&#039;&#039;&#039;&#039;Final Fantasy XIV Online&#039;&#039;&#039;&#039;&#039; is set in the fantasy realm of Eorzea. Players take control of a customized avatar as they explore the land and are caught up in both an invasion by the hostile Garlean Empire and the threat of the Primals, the deities of the land&#039;s Beastmen tribes. Eventually, they are embroiled in a plot by a Garlean Legatus to destroy the Primals by bringing one of the planet&#039;s moons down on Eorzea.&lt;br /&gt;
&lt;br /&gt;
== Photography Techniques ==&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
&lt;br /&gt;
=== Scenes ===&lt;br /&gt;
&lt;br /&gt;
=== Images ===&lt;br /&gt;
&lt;br /&gt;
== Fashion ==&lt;br /&gt;
Final Fantasy XIV characters can have a lot of different outfits. These are shared on [https://ffxiv.eorzeacollection.com/glamours/loved Eorzea Collection] with a lot of skill in photography. [https://issuu.com/thefashionistaffxiv/docs/fashion_release_1 The Fashionista] a fashion magazine for Final Fantasy XIV contains a lot of great outfits, too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Marcus</name></author>
	</entry>
	<entry>
		<id>https://ingamephotography.com/index.php?title=Games:Final_Fantasy_XIV&amp;diff=36</id>
		<title>Games:Final Fantasy XIV</title>
		<link rel="alternate" type="text/html" href="https://ingamephotography.com/index.php?title=Games:Final_Fantasy_XIV&amp;diff=36"/>
		<updated>2020-08-16T13:27:20Z</updated>

		<summary type="html">&lt;p&gt;Marcus: Created page with &amp;quot;== Description ==  == Photography Techniques ==  == Storyline ==  === Scenes ===  === Images ===  == Fashion == Final Fantasy XIV characters can have a lot of different outfit...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
== Photography Techniques ==&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
&lt;br /&gt;
=== Scenes ===&lt;br /&gt;
&lt;br /&gt;
=== Images ===&lt;br /&gt;
&lt;br /&gt;
== Fashion ==&lt;br /&gt;
Final Fantasy XIV characters can have a lot of different outfits. These are shared on [https://ffxiv.eorzeacollection.com/glamours/loved Eorzea Collection] with a lot of skill in photography. [https://issuu.com/thefashionistaffxiv/docs/fashion_release_1 The Fashionista] a fashion magazine for Final Fantasy XIV contains a lot of great outfits, too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Marcus</name></author>
	</entry>
	<entry>
		<id>https://ingamephotography.com/index.php?title=In-Game_Photography&amp;diff=35</id>
		<title>In-Game Photography</title>
		<link rel="alternate" type="text/html" href="https://ingamephotography.com/index.php?title=In-Game_Photography&amp;diff=35"/>
		<updated>2020-08-16T13:06:07Z</updated>

		<summary type="html">&lt;p&gt;Marcus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[In-Game Photography Definition | In-Game Photography]] is a form of art, which consists of photographing video game worlds.&lt;br /&gt;
It differentiates from [[Screenshotting]] in being more related to [[art]] and [[photography]]. &lt;br /&gt;
In this Wiki the focus lies on the emotional responses as the keystone to experiencing In-Game Photography and the creation of an emotional experience as the purpose of artistic expression.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
In-game photographers share the same motivations as &amp;quot;real life&amp;quot; photographers, including a desire to capture [[Composition | visually interesting images]], [[Documentation| preserve memories]], and demonstrating [[How To:In-game Photography | technical expertise]].&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
[[Games:GTA V|GTA V]]&lt;br /&gt;
[[Games:Final Fantasy XIV|Final Fantasy XIV]]&lt;br /&gt;
&lt;br /&gt;
== Weblinks ==&lt;br /&gt;
* [https://en.m.wikipedia.org/wiki/Art_and_emotion Art_and_emotion]&lt;br /&gt;
* [https://en.m.wikipedia.org/wiki/In-game_photography In-game_photography]&lt;br /&gt;
* [http://www.vice.com/amp/en_us/article/8qxpp4/the-art-of-video-game-photography the-art-of-video-game-photography]&lt;/div&gt;</summary>
		<author><name>Marcus</name></author>
	</entry>
	<entry>
		<id>https://ingamephotography.com/index.php?title=Games:GTA_V&amp;diff=34</id>
		<title>Games:GTA V</title>
		<link rel="alternate" type="text/html" href="https://ingamephotography.com/index.php?title=Games:GTA_V&amp;diff=34"/>
		<updated>2020-08-16T12:08:24Z</updated>

		<summary type="html">&lt;p&gt;Marcus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
== Photography Techniques ==&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
&lt;br /&gt;
=== Scenes ===&lt;br /&gt;
&lt;br /&gt;
=== Images ===&lt;br /&gt;
[[Images:San Andreas:Start Location | San Andreas ]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Marcus</name></author>
	</entry>
	<entry>
		<id>https://ingamephotography.com/index.php?title=In-Game_Photography&amp;diff=18</id>
		<title>In-Game Photography</title>
		<link rel="alternate" type="text/html" href="https://ingamephotography.com/index.php?title=In-Game_Photography&amp;diff=18"/>
		<updated>2020-08-16T07:57:50Z</updated>

		<summary type="html">&lt;p&gt;Marcus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== In-Game Photography ==&lt;br /&gt;
[[In-Game Photography Definition]] is a form of art, which consists of photographing video game worlds.&lt;br /&gt;
It differentiates from [[Screenshotting]] in being more related to [[art]] and [[photography]]. &lt;br /&gt;
In this Wiki the focus lies on the emotional responses as the keystone to experiencing In-Game Photography and the creation of an emotional experience as the purpose of artistic expression.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
In-game photographers share the same motivations as &amp;quot;real life&amp;quot; photographers, including a desire to capture [[visually interesting images]], [[preserve memories]], and demonstrating [[technical expertise]].&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Weblinks ==&lt;br /&gt;
* [https://en.m.wikipedia.org/wiki/Art_and_emotion Art_and_emotion]&lt;br /&gt;
* [https://en.m.wikipedia.org/wiki/In-game_photography In-game_photography]&lt;br /&gt;
* [http://www.vice.com/amp/en_us/article/8qxpp4/the-art-of-video-game-photography the-art-of-video-game-photography]&lt;/div&gt;</summary>
		<author><name>Marcus</name></author>
	</entry>
	<entry>
		<id>https://ingamephotography.com/index.php?title=In-Game_Photography&amp;diff=17</id>
		<title>In-Game Photography</title>
		<link rel="alternate" type="text/html" href="https://ingamephotography.com/index.php?title=In-Game_Photography&amp;diff=17"/>
		<updated>2020-08-16T07:55:21Z</updated>

		<summary type="html">&lt;p&gt;Marcus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== In-Game Photography ==&lt;br /&gt;
[[In-Game Photography Definition]] is a form of art, which consists of photographing video game worlds.&lt;br /&gt;
It differentiates from Screenshotting in being more related to art and photography. &lt;br /&gt;
In this Wiki the focus lies on the &lt;br /&gt;
Emotional responses as the keystone to experiencing In-Game Photography and the creation of an emotional experience as the purpose of artistic expression.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
In-game photographers share the same motivations as &amp;quot;real life&amp;quot; photographers, including a desire to capture visually interesting images, preserve memories, and demonstrating technical expertise.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Weblinks ==&lt;br /&gt;
* [https://en.m.wikipedia.org/wiki/Art_and_emotion Art_and_emotion]&lt;br /&gt;
* [https://en.m.wikipedia.org/wiki/In-game_photography In-game_photography]&lt;br /&gt;
* [http://www.vice.com/amp/en_us/article/8qxpp4/the-art-of-video-game-photography the-art-of-video-game-photography]&lt;/div&gt;</summary>
		<author><name>Marcus</name></author>
	</entry>
	<entry>
		<id>https://ingamephotography.com/index.php?title=In-Game_Photography_Definition&amp;diff=16</id>
		<title>In-Game Photography Definition</title>
		<link rel="alternate" type="text/html" href="https://ingamephotography.com/index.php?title=In-Game_Photography_Definition&amp;diff=16"/>
		<updated>2020-08-16T07:55:05Z</updated>

		<summary type="html">&lt;p&gt;Marcus: Marcus moved page In-Game Photography2 to In-Game Photography Definition without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== In-Game Photography ==&lt;br /&gt;
[[In-Game Photography]] is a form of art, which consists of photographing video game worlds.&lt;br /&gt;
It differentiates from Screenshotting in being more related to art and photography. &lt;br /&gt;
In this Wiki the focus lies on the &lt;br /&gt;
Emotional responses as the keystone to experiencing In-Game Photography and the creation of an emotional experience as the purpose of artistic expression.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
In-game photographers share the same motivations as &amp;quot;real life&amp;quot; photographers, including a desire to capture visually interesting images, preserve memories, and demonstrating technical expertise.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Weblinks ==&lt;br /&gt;
* [https://en.m.wikipedia.org/wiki/Art_and_emotion Art_and_emotion]&lt;br /&gt;
* [https://en.m.wikipedia.org/wiki/In-game_photography In-game_photography]&lt;br /&gt;
* [http://www.vice.com/amp/en_us/article/8qxpp4/the-art-of-video-game-photography the-art-of-video-game-photography]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>Marcus</name></author>
	</entry>
	<entry>
		<id>https://ingamephotography.com/index.php?title=Main_Page&amp;diff=15</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://ingamephotography.com/index.php?title=Main_Page&amp;diff=15"/>
		<updated>2020-08-16T07:53:22Z</updated>

		<summary type="html">&lt;p&gt;Marcus: Changed redirect target from In-Game Photography2 to In-Game Photography&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[In-Game Photography]]&lt;/div&gt;</summary>
		<author><name>Marcus</name></author>
	</entry>
	<entry>
		<id>https://ingamephotography.com/index.php?title=In-Game_Photography&amp;diff=14</id>
		<title>In-Game Photography</title>
		<link rel="alternate" type="text/html" href="https://ingamephotography.com/index.php?title=In-Game_Photography&amp;diff=14"/>
		<updated>2020-08-16T07:52:34Z</updated>

		<summary type="html">&lt;p&gt;Marcus: Marcus moved page In-Game Photography:In-Game Photography Definition to In-Game Photography without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== In-Game Photography ==&lt;br /&gt;
[[In-Game Photography]] is a form of art, which consists of photographing video game worlds.&lt;br /&gt;
It differentiates from Screenshotting in being more related to art and photography. &lt;br /&gt;
In this Wiki the focus lies on the &lt;br /&gt;
Emotional responses as the keystone to experiencing In-Game Photography and the creation of an emotional experience as the purpose of artistic expression.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
In-game photographers share the same motivations as &amp;quot;real life&amp;quot; photographers, including a desire to capture visually interesting images, preserve memories, and demonstrating technical expertise.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Weblinks ==&lt;br /&gt;
* [https://en.m.wikipedia.org/wiki/Art_and_emotion Art_and_emotion]&lt;br /&gt;
* [https://en.m.wikipedia.org/wiki/In-game_photography In-game_photography]&lt;br /&gt;
* [http://www.vice.com/amp/en_us/article/8qxpp4/the-art-of-video-game-photography the-art-of-video-game-photography]&lt;/div&gt;</summary>
		<author><name>Marcus</name></author>
	</entry>
	<entry>
		<id>https://ingamephotography.com/index.php?title=MediaWiki:Timeless.css&amp;diff=2</id>
		<title>MediaWiki:Timeless.css</title>
		<link rel="alternate" type="text/html" href="https://ingamephotography.com/index.php?title=MediaWiki:Timeless.css&amp;diff=2"/>
		<updated>2020-08-15T20:52:31Z</updated>

		<summary type="html">&lt;p&gt;Marcus: Created page with &amp;quot;/* CSS placed here will affect users of the Timeless skin */ @import url(https://tools-static.wmflabs.org/fontcdn/css?family=Merriweather); html { 	background: rgb(0,0,0) !imp...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will affect users of the Timeless skin */&lt;br /&gt;
@import url(https://tools-static.wmflabs.org/fontcdn/css?family=Merriweather);&lt;br /&gt;
html {&lt;br /&gt;
	background: rgb(0,0,0) !important;&lt;br /&gt;
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	filter: brightness(100%) contrast(100%) grayscale(0%) !important;&lt;br /&gt;
	-webkit-filter: brightness(100%) contrast(100%) grayscale(0%) !important;&lt;br /&gt;
	overflow-x: hidden;&lt;br /&gt;
}&lt;br /&gt;
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}&lt;br /&gt;
}&lt;br /&gt;
@media screen and (max-width: 850px) {&lt;br /&gt;
#p-logo-text a.long {&lt;br /&gt;
	width: 100%;&lt;br /&gt;
	top: 7px;&lt;br /&gt;
	text-align: center;&lt;br /&gt;
	font-size: 40px !important;&lt;br /&gt;
}&lt;br /&gt;
}&lt;br /&gt;
@media screen and (min-width: 851px) {&lt;br /&gt;
#p-logo-text {&lt;br /&gt;
	width: 29em;&lt;br /&gt;
}&lt;br /&gt;
}&lt;br /&gt;
@media screen and (min-width: 851px) {&lt;br /&gt;
#personal h2:after {&lt;br /&gt;
	width: 36px;&lt;br /&gt;
}&lt;br /&gt;
}&lt;br /&gt;
@media screen and (max-width: 850px) {&lt;br /&gt;
#p-logo-text {&lt;br /&gt;
	position: static;&lt;br /&gt;
	left: 0 !important;&lt;br /&gt;
	right: 0;&lt;br /&gt;
	margin-left: 0;&lt;br /&gt;
	margin-right: 0;&lt;br /&gt;
	width: 100%;&lt;br /&gt;
	top: 3.3em;&lt;br /&gt;
}&lt;br /&gt;
}&lt;br /&gt;
 @media only screen and (min-width: 992px) and (max-width:768px) {&lt;br /&gt;
 #p-logo-text {&lt;br /&gt;
 right:74vw;&lt;br /&gt;
}&lt;br /&gt;
}&lt;br /&gt;
@media only screen and (min-width: 900px) and (max-width:100px) {&lt;br /&gt;
#p-logo-text {&lt;br /&gt;
	right: 74vw;&lt;br /&gt;
	top: 3em;&lt;br /&gt;
}&lt;br /&gt;
}&lt;br /&gt;
@media screen and (max-width: 900px) and (min-width: 100px) {&lt;br /&gt;
#p-logo-text a.long {&lt;br /&gt;
	font-size: 43px !important;&lt;br /&gt;
}&lt;br /&gt;
}&lt;br /&gt;
@media screen and (max-width: 1700px) and (min-width: 800px) {&lt;br /&gt;
#p-logo-text {&lt;br /&gt;
	left: 12px !important;&lt;br /&gt;
}&lt;br /&gt;
}&lt;br /&gt;
@media screen and (max-width: 1700px) and (mix: 851px) {&lt;br /&gt;
#mw-site-navigation {&lt;br /&gt;
	background: #000;&lt;br /&gt;
}&lt;br /&gt;
}&lt;br /&gt;
#mw-content {&lt;br /&gt;
	background: #333;&lt;br /&gt;
	border: solid #946c20;&lt;br /&gt;
	-webkit-border-bottom-right-radius: 4px;&lt;br /&gt;
	-webkit-border-bottom-left-radius: 4px;&lt;br /&gt;
	-moz-border-radius-bottomright: 4px;&lt;br /&gt;
	-moz-border-radius-bottomleft: 4px;&lt;br /&gt;
	border-bottom-right-radius: 4px;&lt;br /&gt;
	border-bottom-left-radius: 4px;&lt;br /&gt;
}&lt;br /&gt;
#mw-page-header-links li.selected a {&lt;br /&gt;
	color: #cccc00;&lt;br /&gt;
}&lt;br /&gt;
#mw-related-navigation .sidebar-chunk {&lt;br /&gt;
	background: #333;&lt;br /&gt;
	border: outset #222;&lt;br /&gt;
	box-shadow: 2px 2px 1px rgba(0,0,0,0.5);&lt;br /&gt;
	border-radius: 3px;&lt;br /&gt;
}&lt;br /&gt;
@media screen and (max-width: 1099px) and (min-width: 851px) {&lt;br /&gt;
#mw-related-navigation .sidebar-chunk {&lt;br /&gt;
	background: #333;&lt;br /&gt;
	border: outset #222;&lt;br /&gt;
	box-shadow: 2px 2px 1px rgba(0,0,0,0.5);&lt;br /&gt;
	border-radius: 3px;&lt;br /&gt;
	padding: 0 15px 5px 20px;&lt;br /&gt;
}&lt;br /&gt;
}&lt;br /&gt;
.color-middle-container, .ts-inner {&lt;br /&gt;
	padding: 0;&lt;br /&gt;
}&lt;br /&gt;
#p-logo-text {&lt;br /&gt;
	left: 120px;&lt;br /&gt;
}&lt;br /&gt;
#p-logo-text a.long {&lt;br /&gt;
	padding-top: 5px;&lt;br /&gt;
	padding-left: 6px;&lt;br /&gt;
	font-size: 30px;&lt;br /&gt;
	text-shadow: 1px 1px 1px #222;&lt;br /&gt;
}&lt;br /&gt;
#p-search {&lt;br /&gt;
	width: 70em;&lt;br /&gt;
	padding-right: 33px;&lt;br /&gt;
}&lt;br /&gt;
#personal .dropdown h3 {&lt;br /&gt;
	line-height: 25px;&lt;br /&gt;
}&lt;br /&gt;
#personal h2 {&lt;br /&gt;
	text-shadow: 2px 2px 0 #333;&lt;br /&gt;
	padding-top: 7px;&lt;br /&gt;
	font-size: 24px;&lt;br /&gt;
	text-transform: lowercase;&lt;br /&gt;
}&lt;br /&gt;
#personal .dropdown {&lt;br /&gt;
	background: #222!important;&lt;br /&gt;
	border: solid #000;&lt;br /&gt;
}&lt;br /&gt;
.codeEditor-status {&lt;br /&gt;
	color: #000;&lt;br /&gt;
}&lt;br /&gt;
.oo-ui-labelElement-label {&lt;br /&gt;
	text-shadow: 1px 2px #333;&lt;br /&gt;
}&lt;br /&gt;
#iframeframe {&lt;br /&gt;
	height: 700px;&lt;br /&gt;
}&lt;br /&gt;
#wpSave {&lt;br /&gt;
	text-shadow: 2px 2px 2px #000 !important&lt;br /&gt;
}&lt;br /&gt;
#mw-footer-container {&lt;br /&gt;
	background: #000;&lt;br /&gt;
	padding-top: 1em;&lt;br /&gt;
}&lt;br /&gt;
fieldset {&lt;br /&gt;
	background: #222!important;&lt;br /&gt;
	border: solid #111;&lt;br /&gt;
}&lt;br /&gt;
input {&lt;br /&gt;
	background: #333;&lt;br /&gt;
	border: solid 1px #111!important;&lt;br /&gt;
	border-radius: 2px;&lt;br /&gt;
	padding-left: 5px;&lt;br /&gt;
	color: #999;&lt;br /&gt;
}&lt;br /&gt;
.mw-ui-button.mw-ui-progressive, .mw-ui-button.mw-ui-progressive:active, .mw-ui-button.mw-ui-progressive.mw-ui-checked, input[type=&#039;submit&#039;], input[type=&#039;button&#039;], button {&lt;br /&gt;
	border: solid 1px #333!important;&lt;br /&gt;
	border-bottom: 0!important;&lt;br /&gt;
	text-shadow: 0 0 0 #000 !important;&lt;br /&gt;
	border-bottom: solid 1px #333!important;&lt;br /&gt;
}&lt;br /&gt;
.oo-ui-flaggedElement-destructive {&lt;br /&gt;
	background: #111;&lt;br /&gt;
	border: 1px solid #444;&lt;br /&gt;
	color: #FF3333 !important;&lt;br /&gt;
	padding-left: 15px !important;&lt;br /&gt;
	padding-right: 15px !important;&lt;br /&gt;
}&lt;br /&gt;
.oo-ui-flaggedElement-destructive:hover {&lt;br /&gt;
	background: #222;&lt;br /&gt;
	color: #CC0000 !important;&lt;br /&gt;
}&lt;br /&gt;
#searchInput {&lt;br /&gt;
	border: 0!important;&lt;br /&gt;
}&lt;br /&gt;
@media screen and (max-width: 850px) {&lt;br /&gt;
#searchInput {&lt;br /&gt;
	padding: 0 0 0 6px !important;&lt;br /&gt;
}&lt;br /&gt;
}&lt;br /&gt;
.oo-ui-textInputWidget input, .oo-ui-textInputWidget textarea {&lt;br /&gt;
	background-color: #333;&lt;br /&gt;
	color: #fff;&lt;br /&gt;
}&lt;br /&gt;
.oo-ui-textInputWidget &amp;gt; .oo-ui-labelElement-label {&lt;br /&gt;
	line-height: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
#pagehistory li.selected {&lt;br /&gt;
	background-color: #555;&lt;br /&gt;
}&lt;br /&gt;
.warningbox {&lt;br /&gt;
	background: #1d1d16;&lt;br /&gt;
}&lt;br /&gt;
a.new:hover, .new a:hover, a.new:visited, .new a:visited {&lt;br /&gt;
	color: #FF3333;&lt;br /&gt;
}&lt;br /&gt;
.mw-plusminus-neg {&lt;br /&gt;
	color: #FF0000;&lt;br /&gt;
}&lt;br /&gt;
#searchButton, #mw-searchButton {&lt;br /&gt;
	border: 0 !important;&lt;br /&gt;
	left: 38vw;&lt;br /&gt;
	right: 0;&lt;br /&gt;
	margin-left: auto;&lt;br /&gt;
	margin-right: auto;&lt;br /&gt;
}&lt;br /&gt;
#mw-footer-container a:hover {&lt;br /&gt;
	color: #ffff33;&lt;br /&gt;
}&lt;br /&gt;
#mw-footer-container a:visited {&lt;br /&gt;
	color: #ffff66;&lt;br /&gt;
}&lt;br /&gt;
#mw-footer .footer-places li {&lt;br /&gt;
	float: right;&lt;br /&gt;
	display: block;&lt;br /&gt;
}&lt;br /&gt;
#mw-footer ul, #mw-footer li {&lt;br /&gt;
	margin: 0 auto;&lt;br /&gt;
}&lt;br /&gt;
#mw-footer #lastmod {&lt;br /&gt;
	float: left;&lt;br /&gt;
	left: 25px;&lt;br /&gt;
}&lt;br /&gt;
.diff-addedline .diffchange {&lt;br /&gt;
	background: #1d1d16;&lt;br /&gt;
	padding-left: 7px;&lt;br /&gt;
}&lt;br /&gt;
.oo-ui-buttonElement.oo-ui-labelElement &amp;gt; input.oo-ui-buttonElement-button, .oo-ui-buttonElement.oo-ui-labelElement &amp;gt; .oo-ui-buttonElement-button &amp;gt; .oo-ui-labelElement-label {&lt;br /&gt;
	text-shadow: 0 0 0 #000 !important;&lt;br /&gt;
}&lt;br /&gt;
.oo-ui-labelElement-label {&lt;br /&gt;
	text-shadow: 0 0 0 #000&lt;br /&gt;
}&lt;br /&gt;
.oo-ui-panelLayout-expanded {&lt;br /&gt;
	background: #222;&lt;br /&gt;
}&lt;br /&gt;
.oo-ui-messageDialog-message {&lt;br /&gt;
	color: #999;&lt;br /&gt;
}&lt;br /&gt;
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled &amp;gt; .oo-ui-buttonElement-button {&lt;br /&gt;
	color: #999;&lt;br /&gt;
}&lt;br /&gt;
.oo-ui-messageDialog-actions-horizontal .oo-ui-actionWidget {&lt;br /&gt;
	border-right: 1px solid #111&lt;br /&gt;
}&lt;br /&gt;
.oo-ui-dialog-content &amp;gt; .oo-ui-window-body {&lt;br /&gt;
	outline: 1px solid #111;&lt;br /&gt;
}&lt;br /&gt;
.oo-ui-messageDialog-content &amp;gt; .oo-ui-window-foot {&lt;br /&gt;
	outline: 1px solid #111;&lt;br /&gt;
}&lt;br /&gt;
.wikiEditor-ui .wikiEditor-ui-view {&lt;br /&gt;
	border: 1px solid #000;&lt;br /&gt;
}&lt;br /&gt;
.wikiEditor-ui .wikiEditor-ui-top {&lt;br /&gt;
	border-bottom: 1px solid #000;&lt;br /&gt;
}&lt;br /&gt;
textarea[style] {&lt;br /&gt;
	background: #111 !important;&lt;br /&gt;
	color: #fff;&lt;br /&gt;
}&lt;br /&gt;
pre, .mw-code {&lt;br /&gt;
	background: #222;&lt;br /&gt;
	color: #B0B0B0;&lt;br /&gt;
	border: 1px solid #444;&lt;br /&gt;
}&lt;br /&gt;
.oo-ui-iconWidget.oo-ui-iconElement.oo-ui-iconElement-icon {&lt;br /&gt;
	background-color: #B0B0B0;&lt;br /&gt;
	border: 1px solid #333;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Marcus</name></author>
	</entry>
</feed>